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Blues

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Reputacja

  1. Blues

    Battlefield 4

    Ale ja nie chcę przecież PL. W tym cały sęk, że chciałem wersję angielską. A to za którym razem się uda (czy też w ogóle się uda) zależy od tego na kogo się trafi (i pewnie w jakimś stopniu od tego co się napisze)
  2. Blues

    Battlefield 4

    Moja DDE przy instalacji nie pyta o język, ale jeżeli wrzucić paczkę PL do folderu to w opcjach można ustawić też PL. Możesz próbować. Z tego co słyszałem to jedna osoba już 15 razy próbowała i nic.
  3. Blues

    Battlefield 4

    Od supportu EA. Wersja DDE to cyfrowa edycja specjalna czyli podstawka + China Rising. To chyba działa tylko tym, którzy zakupili BFa na Originie.
  4. Blues

    Battlefield 4

    Wydębiłem od supportu angielski kluczyk. Także teraz mam wersję DDE. Chyba z 7 razy próbowałem. EDIT: dokładnie to 8 ;) Pierwotnie miałem kluczyk PL/RU z FabrykiKluczy.
  5. Blues

    Battlefield 4

    Eh, nieszczęsny klucz z allegro ma tylko PL i RU. Może ludki z supportu będą łaskawe na tyle, żeby dać chociaż samo ENG.
  6. Blues

    Battlefield 3

    http://www.youtube.com/watch?v=6wB33uPwa9Y&hd=1 Nowy trailer. :wink:
  7. Blues

    Battlefield 3

    Jeden z programów Frapsopodobnych jest dziś dostępny do pobrania za darmo a dokładnie PlayClaw: Giveaway of the Day - free licensed software daily. PlayClaw 2.1.0 - PlayClaw is a very useful tool for almost every game player and a "must-have" tool for hardcore gamers.
  8. Blues

    Battlefield 3

    http://www.youtube.com/watch?v=0ku6MoQdC-c
  9. Blues

    Battlefield 3

    Do battleloga zostaly dodane zaawanowane filtry: Game settings Only Squad Leader Spawn Vehicles Friendly Fire Team Balance Kill Cam 3p Vehicle Cam Use 3d Spotting Use Minimap Spotting Regenerative Health Show Hud Show Minimap Show Enemy Name Tags Player settings Bullet Damage - % Respawn Time - % Health - % Man Down Time - % Rules Kicks Before Ban - # Idle Time Before Kick - s Team Kills Before Kick - # A do samej tablicy wynikow w grze został dodany ping :D @up B2K na PC 13.12 a na PS3 juz dzisiaj
  10. Blues

    Battlefield 3

    We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time. It will be both a client update -- approximately 2GB in size -- and a server update. The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time. The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads. Bugfixes: Fixed a problem with spawn timer now showing blue border on startup and lost spawn point Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings Fixed stat references on several dogtags Fixed for surveillance ribbon not counting TUGS Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Fixed a problem where placing C4 with the russians soldier was playing US faction VO Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it Fixed a problem when attempting to fire lock on weapons without a target Tweaked the chat, it should now be a bit easier to read Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights Fixed the G17 Supressed Laser not working properly Added alternate HUD colors to help colorblinds Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. Increased the Spawn protection radius on TDM Fixed a problem with smoke on land vehicles, Missiles should now miss more often Fixed a problem where users could end up with IRNV scope in any vehicle Fixed a problem where player dies if vaulting over a ledge and into water while sprinting Fixed several crashes and increased general stability Fixed a problem where the user was unable to revive two players that have the bodies one over the other Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. Fixed a problem with the Kill camera acting up when suiciding from parachute Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time Fixed a problem where you could get green flashes on screen You can now reassign cycle weapons Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle Fixed a problem where the parachute would stay stuck in air if the owner was killed Balance Tweaks: Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired. Tweaked Tactical Light so it is not as blinding over longer ranges. Tweaked the IRNV scope so it is limited to usage only at close range. Reduced heat masking effectiveness of Spec Ops Camo. Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec. Increased the number of additional 40mm grenades from Frag spec. Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed. Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. Fixed Laser Guided Missiles missing their targets if the target is moving too fast. Reduced the effectiveness of Stealth on Air Vehicles. Reduced the effectiveness of Beam Scanning for Jets. Reduced the damage done to Armored Vehicles and Infantry from AA guns. Increased the damage RPGs and Tank shells do to AA vehicles. Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range. Increased the effective accuracy of long bursts for LMGs when using a bipod. Slightly increased the range of the 44magnum bullets. Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45. Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. Decreased the power of Miniguns against Jets and Helicopters. Increased the power of Stingers against Jets. Flares reload times for Jets and Helicopter Gunners have been increased. Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. Added Single Shot to the AN94 as an available fire mode. Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic). Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Tweaked the Gas station Capture area on Conquest on Caspian Border Tweaked the max vehicle height on Noshahar Canals Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
  11. Blues

    Battlefield 3

    http://www.youtube.com/watch?v=8MGlZLHonrY Trzeba się żegnać z podczerwienią.
  12. Blues

    Battlefield 3

    Battlefield 3: Back to Karkand video preview - GameSpot.com
  13. Blues

    Battlefield 3

    http://www.youtube.com/watch?v=emGXp-qRrVg
  14. Blues

    Battlefield 3

    http://www.youtube.com/watch?v=oI6WoTnMOXA
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