Witam :)
Mój pierwszy post na tweak.pl zacznę od prośby o pomoc/radę.
Mam problem z wyświetlaniem się tekstur obiektów ruchomych w grach 3d - jak na razie spotkałem się z tym w Dredd vs. Death, Halo: Combat Evolved oraz Unrealu 2. Wszelkie elementy nieruchome otoczenia (jak np. ściany, kamienie, rury itd. są widoczne, natomiast ruchome - postaci, przedmioty, drzwi, wieżyczki, itd. - nie. (W przypadku U2 tekstury widać, ale migoczą...)
Co to może być?
Mój sprzęt - podaję za DxDiag, dla lepszej orientacji... Wiem, że kartę mam starą:
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Language: Polish (Regional Setting: Polish)
System Manufacturer: ECS
System Model: K7S5A
BIOS: Default System BIOS
Processor: AMD Athlon Processor, ~1.3GHz
Memory: 512MB RAM
Page File: 197MB used, 665MB available
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0904 32bit Unicode
Card name: NVIDIA GeForce2 MX/MX 400
Manufacturer: NVIDIA
Chip type: GeForce2 MX/MX 400
DAC type: Integrated RAMDAC
Device Key: EnumPCIVEN_10DE&DEV_0110&SUBSYS_00000000&REV_B2
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Monitor Plug and Play
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6693 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/29/2004 16:50:00, 3736704 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/d
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/29/2004 16:50:00, 2826944 bytes
Device Identifier: {D7B71E3E-4250-11CF-9579-0A2013C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0110
SubSys ID: 0x00000000
Revision ID: 0x00B2
Revision ID: 0x00B2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
Pozdro.