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Postów
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Dołączył
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Ostatnia wizyta
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Wygrane w rankingu
3
Odpowiedzi opublikowane przez SpectatorX
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Bawiłeś się w msconfig, zakładka boot - przycisk ustawienia zaawansowane, przywróć domyślne ustawienia i będzie w porządku.
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Filmików reklamujących ac3 ubisoft wypuścił tak dużo, że nawet ja tego nie ogarniam i nie warto ich wrzucać.
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Jeśli ktoś rozważa zakup gry to niech wstrzyma się z tym do 27 września, bo wtedy zostanie wydana złota edycja gry która będzie zawierać pirates of the savage sea, a także nowe dlc zatytułowane danse macabre. Samo dlc danse macabre można będzie także zakupić osobno (wersja pudełkowa lub cyfrowa) w cenie 39,90zł.
W międzyczasie zostaną wydane także dwa patche: 1.6 oraz 1.7. Limbic entertainment na forum gry napisało prośbę do graczy by zgłaszali błędy które uważają za konieczne do naprawienia i powinny znaleźć się w tych właśnie patchach.
Tutaj można przeczytać więcej o złotej edycji gry i o tym co znajdzie się w dodatku danse macabre:
http://pccentre.pl/n...i-nowy/id=26714
Temat na forum gry w którym można zgłaszać propozycje błędów do naprawienia:
http://forums.ubi.co...our-suggestions
Po analizie kilku tematów znalazłem ciekawe info o bugu dotyczącym artefaktów. Osoby które mają grę spatchowaną do najnowszej dostępnej wersji, a nie mają zakupionego pirates of the savage sea mogą znajdować i używać artefakty dostępne w tym dodatku.
Ubisoft naprawdę pozytywnie zaskakuje mnie wsparciem dla tej gry.
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Oficjalnie potwierdzam coś czego ubisoft oficjalnie nie ogłosi do dnia 31 października: premiera wersji pc gry assassin's creed 3 została przesunięta na 23 listopada 2012 roku.
Informacja jest na 99% pewna ponieważ w mailu potwierdzającym zamówienie gry którego wczoraj dokonałem jest następujący fragment:
Przewidywana data wysłania zamówienia z magazynu to: czwartek, 22 listopada 2012 + czas dostawy.
Oczywiście według ubisoftu informacja o przesunięciu daty premiery wersji pc to nadal plotka.
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Przez kilka dni odczyty były sprawdzane i wychodzi na to, że dzienne użycie jest 8kWh. Z czego sam zestaw komputerowy ciągnie około 4kWh. Zakupiłem miernik poboru energii podłączany do kontaktu. Zestaw (komputer+monitor+router/modem) w idle pobiera średnio około 220W, a pod obciążeniem (crysis 2) około 350W.
Czy to jest w normie dla mojego zestawu?
AMD Phenom II x4 b35 2,9GHz
4GB ram
radeon hd6850
monitor crt aoc 7klr
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No właśnie, tylko, że temperatury w normie, zarówno na grafie jak i cpu. Dzisiaj sprawdzam zużycie prądu bez grafiki, a jutro wsadzę inny zasilacz i sprawdzę zużycie na innym zasilaczu.
W bitcoina się nie bawię, komputer nigdy nie jest całą dobę w pełni obciążony, właściwie to więcej pracuje w idle'u (internet, filmy, itp) niż pod obciążeniem. Głównie jest obciążony gdy gram, a z tym u mnie bywa różnie, od kilku minut dziennie do kilku godzin.
13kWh to nie był odczyt, to było zużycie w ciągu doby, odczyt po dniu bez kompa był 8kWh, odczyt po dniu z kompem to było ponad 21kWh.
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3 miesiące 1500kWh, przed wymianą użycie kompa było średnio na takim samym poziomie, na poprzednim rachunku za taki sam okres było 450kWh. Podwyższony pobór mocy z mieszkania jest zauważalny dopiero po uruchomieniu komputera.
Bez komputera przez jeden dzień zużywane jest około 5kWh, po uruchomieniu komputera w takim samym przedziale czasu w ciągu doby zużycie podskoczyło do 13kWh. Wogóle tego nie rozumiem. Teoretycznie przecież 6850 jest pod względem konsumpcji energii na tym samym czy nawet niższym poziomie niż 3850.
Specjalnie z tego powodu wymieniłem licznik na nowy i odczyty są robione na nowym liczniku.
Podejrzewałbym jeszcze zasilacz choć wcześniej było tak jak pisałem, czyli nie było takich cyrków, a zasilacz nie był wymieniany, jedynie grafika.
Narazie odpiąłem 6850 i zostawiłem integrę jedynie, sprawdzę ile przez dobę to zeżre.
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Nie ja, mój licznik.
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Od kwietnia albo maja mam radeona msi hd6850 oc power edition. Ostatnio gdy przyszedł rachunek za prąd zszokowało mnie, bo zużycie prądu zostało odczytane trzykrotnie wyższe niż w takim samym okresie przed wymianą grafiki, a co za tym idzie rachunek odpowiednio podskoczył. Poprzednia grafika to był radeon hd3850 od palita.
Podejrzewam, że winowajcą takiego odczytu jest grafika. Tylko zastanawiam się jak to jest możliwe gdy w idle'u karta ma 300MHz i 0,95v, temperatury w normie, procek też zmniejsza swoje taktowania w idle'u.
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Kolejny hotfix, v1.5.2.
Link do pobrania:
http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.5.2_efigs.exe
Changelog:
Offline / Online saves compatibility first implementation:
o Currently only the progress of unlocking the campaign maps gets synchronized.
o Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
o The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
o The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.
· Pirates Of the Savage Sea Adventure Pack - Crater Isle map:
o No dialogue is triggered after Jon is defeated, the user should see a dialogue in witch Jon tells Crag Hack that he is his son
o There are too many stacks of Fire Elementals, and to many units per stack in the tunnels leading to the Thunder Peak, making this part very hard and the user has to return to the town very often
o In the cinematic after defeating the Thunder bird, Crag Hack is shown on foot and not on his horse.
o The user does not receive the achievement "The seas run red" after defeating all the neutral armies on the first map of the campaign.
· Pirates Of the Savage Sea Adventure Pack - Pirate Sea map:
o The dialogue triggering the bonus reputation quest appears at the beginning of the second map if the hero has made a reputation upgrade in the first map of the campaign
· Artifacts:
o Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
o The "Bracers of the Druid" artifact tooltips are incorrect.
o The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work
o The Cloaks that increase magic defense by 10 for each magic school don't work
o The "Frozen Chrysanthemum" Artifact doesn't work
o The "Boots of the Waverider" does not grant "1 creature movement on sea"
o The "Winterwind Peace Circlet" Artifact doesn't work
o The "Flamegold Shield" artifact does not award fire resistance.
o The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
o The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.
· Units:
o The growth for the "Harpy" unit is 7 instead of 8
o The growth is 11 instead of 12 for the Demented.
o The growth is 8 instead of 9 for the Maniac.
o The Maximum melee damage of the "Fury" unit is 8 instead of 9
o Vampire Lord weekly growth reduced to 6 units instead of 5
o The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6
· Abilities / Spells:
o The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
o The "Toughness I" ability does not increase the maximum health of the hero's units by 5%.
o The "Toughness II" ability does not increase the maximum health of the hero's units by 4%.
o The "Toughness III" ability does not increase the maximum health of the hero's units by 5%.
o The "Mentoring" ability gives a 75% increase in experience instead of 50%
o The "Arcane Exaltation III" spell gives 4 points instead of 5
o Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
o The "Blizzard" spell has a 2 turns duration instead of 3
o The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
o The "Chain Lightning" spell has a cost of 65 mana instead of 50
· Others:
o Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.
Oczywiście został zapowiedziany także patch v1.6 wprowadzający również poważniejsze zmiany, oczywiście zapewne balansowania jednostek, czarów itd będzie ciąg dalszy ;-)
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Przykre jest to, że cztery osoby zakupiły. Teraz zastanawiam się kto jest większym debilem - sprzedawca czy czterej kupujący.
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Artefakty - przegrzewająca się karta graficzna, uszkodzony procesor graficzny lub pamięć grafiki.
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Flying Wild Hog dzisiaj udostępniło za darmo artbook z gry:
http://www.fileden.com/files/2012/7/12/3325242/Hard%20Reset%20Artbook.torrent
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Ta gra tak czy inaczej będzie hitem. Każde gta było hitem z skaszanioną optymalizacją, ale i tak mimo wszystko hitem, bo siła tej gry tkwi w sandboxie, z czasami gorszą, czasami lepszą fabułą (najlepsza według mnie była w vice city i IV) więc niech nikt tu nie mówi tekstów w stylu "jeśli zrobią to" lub "jeśli nie zrobią tego... to gra będzie hitem". Ta gra już jest hitem gdy jeszcze nawet nie wyszła ;-)
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Ukazał się kolejny hotfix, czyli patch 1.5b aka v1.5.1. Link:
http://static2.cdn.u..._1.5b_efigs.exe
Changelog
Fixed the 1.4/1.5 incompatibility save issue
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Ok, patch i dodatek już są dostępne i można się nimi cieszyć.
Changelog w tym patchu jest wyjątkowo długi
Większość z zmian dotyczy balansowania jednostek, czarów i ich mocy.Changelog patcha v1.5:
Game Interface:
o Added the Townscreens for all factions
o Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
o Added a Hide GUI button in the Townscreen Menu
· Game Content:
o Added the Adventure Pack compatibility
· Major Balancing effort:
o Abilities modifications:
§ Direct Damage Spells power increase
§ Healing Spells mana cost increase
§ Creature Abilities:
· Heal Core Units abilities only available for the upgraded version
· Light decrease on several Creature Abilities
§ Hero Passive and Active Abilities
· Passive Characteristics bonuses increase
§ Reputation Abilities
o Light characteristics modifications on all Faction units
o Abilities/Creatures Description and Background modifications:
§ Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
§ Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
§ Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
§ “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
§ Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
§ Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
§ Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
§ Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.
· Complete Balancing list:
o Abilities Modifications
§ Healing Spells
· Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
· Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
· Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
· Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
· Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
· Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
· Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
§ Direct Damage Spells
· Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
· Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
· Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
· Ice Bolt power increased to 424/488/560 (from 326/375/431)
· Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
· Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
· Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
· Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
· Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
· Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
· Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
· Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
· Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
· Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
· Weakness power increased to 29/33/38 (from 19/22/25
· Mass Weakness power increased to 11/17/20 (from 7/11/13)
· Inner Fire bonus reduced to 8 (from 10)
· Despair power increased to 39/46/52 (from 30/35/40)
· Mass Despair power increased to 14/17/20 (from 11/13/15)
§ Creature Abilities
· Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)
· Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
· Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
· Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
· Death Seal now available for Ghost (Necropolis Faction)
· Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
· Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
· Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
§ Hero Passive Abilities
· Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
· Arcane Exaltation II bonus increased to +3 (from +2)
· Arcane Exaltation III bonus increased to +5 (from +3)
· Arcane Ward I bonus increased to +2 (from +1)
· Arcane Ward II bonus increased to +3 (from +2)
· Arcane Ward III bonus increased to +4 (from +3)
· Assailant I bonus increased to +2 (from +1)
· Assailant II bonus increased to +3 (from +2)
· Assailant III bonus increased to +4 (from +3)
· Charismatic Leader I bonus increased to +2 (from +1)
· Charismatic Leader II bonus increased to +3 (from +2)
· Charismatic Leader III bonus increased to +4 (from +3)
· Defender I bonus increased to +2 (from +1)
· Defender II bonus increased to +3 (from +2)
· Defender III bonus increased to +4 (from +3)
· Destiny’s Chosen I bonus increased to +3 (from +1)
· Destiny’s Chosen II bonus increased to +5 (from +2)
· Destiny’s Chosen III bonus increased to +8 (from +3)
· Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)
· Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
· Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
§ Hero Active Abilities
· Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
· Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
· Mass Heroism damage bonus increased to 12 (from 10)
· Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
· Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
· Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
· Toughness I bonus increased to 3/4/5 (from 2/3/4)
· Toughness II bonus increased to 4 (from 2%)
· Toughness III bonus increased to 5 (from 2%)
· Grounded duration increased to 3 turns (from 1 turn)
· Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
· Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
· Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
· Ice Wall Mana cost reduced to 20 (from 30)
· Frozen Ground Mana cost 20 (from 30)
· Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)
· Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)
§ Reputation Abilities
· Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)
· Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)
· Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
· Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
· Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
· Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
· Stormwinds power increased to 20/25/30 (from 10/11/13)
· Stormwinds II power increased to 272/312/358 (from 194/223/256)
§ Creature Characteristics modifications
· Sanctuary (only Core Units were balanced)
o Shark Guard
§ Minimum Melee Damage increased to 3 (from 2)
§ Morale increased to 7 (from 6)
§ Might Defense reduced to 4 (from 5)
§ Magic Defense reduced to 2 (from 3)
o Wanizame
§ Might Defense reduced to 6 (from 7)
§ Magic Defense reduced to 2 (from 3)
§ Morale increased to 7 (from 6)
§ Cost reduced to 130 (from 140)
o Coral Priestess
§ Might Defense reduced to 1 (from 3)
§ Magic Defense reduced to 4 (from 5)
§ Eye of the Medusa healing ability replaced now the Waves of Renewal ability
o Pearl Priestess
§ Minimum Range Damage reduced to 4 (from 5)
§ Minimum Melee Damage reduced to 2 (from 3)
§ Might Defense reduced to 2 (from 4)
§ Magic Defense reduced to 6 (from 7)
§ Cost increased to 160 (from 150)
§ Eye of the Medusa healing ability is now only available for Pearl Priestess
o Kappa
§ Magic Defense reduced to 5 (from 6)
§ Magic Defense reduced to 4 (from 6)
o Kappa Shoya
§ Magic Defense reduced to 7 (from 9)
· Necropolis
o Skeleton
§ Might Defense reduced to 3 (from 4)
§ Magic Defense reduced to 1 (from 1)
o Skeletal Spearman
§ Maximum Range Damage reduced to 6 (from 7)
§ Might Defense reduced to 5 (from 6)
§ Magic Defense reduced to 3 (from 4)
o Ghoul
§ Health reduced to 23 (from 25)
§ Might Defense reduced to 5 (from 6)
o Ravenous
§ Health reduced to 30 (from 32)
§ Might Defense reduced to 7 (from

o Ghost
§ Health reduced to 19 (from 21)
§ Might Defense reduced to 3 (from 5)
§ Movement increased to 6 (from 5)
§ Death Seal ability replaced now the Wail of the Netherworld ability
o Specter
§ Weekly Growth reduced to 8 units (from 10 units)
§ Health reduced to 23 (from 27)
§ Might Defense reduced to 4 (from 6)
§ Movement increased to 6 (from 5)
§ Wail of the Netherworld ability is now only available for Specter.
o Lich
§ Minimum Range Damage reduced to 14 (from 16)
§ Maximum Range Damage reduced to 17 (from 19)
§ Minimum Melee Damage reduced to 7 (from

§ Maximum Melee Damage reduced to 9 (from 10)
§ Might Defense reduced to 10 (from 12)
o Archlich
§ Minimum Range Damage reduced to 16 (from 18)
§ Maximum Range Damage reduced to 20 (from 22)
§ Minimum Melee Damage reduced to 8 (from 9)
§ Maximum Melee Damage reduced to 10 (from 11)
§ Might Defense Damage reduced to 13 (from 15)
o Lamasu
§ Weekly Growth increased to 5 units (from 4 units)
§ Magic Defense increased to 14 (from 11)
§ Movement increased to 6 (from 5)
o Putrid Lamasu
§ Weekly Growth increased to 7 units (from 6 units)
§ Health increased to 85 (from 80)
§ Magic Defense increased to 16 (from 13)
§ Movement increased to 7 (from 6)
o Vampire
§ Characteristics unchanged
o Vampire Lord
§ Weekly Growth reduced to 5 units (from 7 units)
o Fate Spinner (Human)
§ Minimum Melee Damage increased to 49 (from 47)
§ Maximum Melee Damage increased to 55 (from 52)
§ Movement increased to 6 (from 5)
o Fate Weaver (Human)
§ Minimum Melee Damage increased to 53 (from 51)
§ Maximum Melee Damage increased to 59 (from 56)
§ Movement increased to 6 (from 5)
o Fate Spinner (Arachnid)
§ Minimum Range Damage reduced to 54 (from 57)
§ Maximum Range Damage reduced to 59 (from 62)
§ Minimum Melee Damage reduced to 27 (from 28)
§ Maximum Melee Damage reduced to 30 (from 31)
o Fate Weaver (Arachnid)
§ Minimum Range Damage reduced to 57 (from 60)
§ Maximum Range Damage reduced to 64 (from 67)
§ Minimum Melee Damage reduced to 29 (from 30)
§ Maximum Melee Damage reduced to 32 (from 34)
· Haven
o Sentinel
§ Health reduced to 21 (from 23)
§ Maximum Melee Damage increased to 4 (from 3)
§ Magic Defense reduced to 1 (from 3)
§ Cost reduced to 75 (from 80)
§ Shield Guard passive ability bonus reduced of 35%
o Praetorian
§ Health reduced to 30 (from 32)
§ Maximum Melee Damage increased to 5 (from 4)
§ Magic Defense reduced to 2 (from 5)
§ Cost reduced to 110 (from 120)
§ Shield Guard passive ability reduced of 35%
o Crossbowman
§ Might Defense reduced to 3 (from 4)
§ Magic Defense reduced to 1 (from 2)
§ Cost increased to 110 (from 95)
§ Armor Piercing passive ability bonus reduced of 35%
o Marksman
§ Might Defense reduced to 4 (from 5)
§ Magic Defense reduced to 1 (from 2)
§ Cost increased to 150 (from 140)
§ Armor Piercing passive ability bonus reduced of 35%
o Sister
§ Health reduced to 17 (from 19)
§ Might Defense reduced to 1 (from 3)
§ Magic Defense increased to 8 (from 6)
§ Pacification ability now replaced the Heal ability
o Vestal
§ Health reduced to 22 (from 25)
§ Might Defense reduced to 2 (from 4)
§ Magic Defense increased to 10 (from

§ Heal ability is now only available for Vestal
o Griffin
§ Health increased to 80 (from 75)
§ Magic Defense increased to 14 (from 10)
o Imperial Griffin
§ Health 90 (from 85)
§ Minimum Melee Damage increased to 15 (from 14)
§ Might Defense increased to 16 (from 15)
§ Magic Defense increased to 16 (from 10)
§ Cost reduced to 600 (from 630)
o Radiant Glory
§ Health increased to 70 (from 65)
§ Morale reduced to 7 (from 9)
o Blazing Glory
§ Health increased to 75 (from 70)
§ Minimum Melee Damage reduced to 13 (from 14)
§ Maximum Melee Damage reduced to 15 (from 16)
§ Might Defense reduced to 12 (from 14)
§ Magic Defense reduced to 14 (from 16)
§ Morale reduced to 7 (from 9)
§ Cost increased to 525 (from 505)
o Sun Rider
§ Might Defense increased to 19 (from 18)
§ Magic Defense reduced to 10 (from 13)
o Sun Crusader
§ Might Defense increased to 22 (from 20)
§ Magic Defense reduced to 11 (from 14)
o Seraph
§ Characteristics unchanged
o Celestial
§ Characteristics unchanged
· Inferno
o Maniac
§ Weekly Growth increased to 9 units (from 8 units)
§ Might Defense reduced to 6 (from 7)
§ Magic Defense reduced to 2 (from 3)
§ Morale increased to 9 (from

§ Luck increased to 20 (from 10)
o Demented
§ Weekly Growth increased to 12 (from 11)
§ Might Defense reduced to 8 (from 9)
§ Magic Defense reduced to 3 (from 4)
§ Morale increased to 9 (from

§ Luck increased to 24 (from 12)
o Hell Hound
§ Weekly Growth increased to 6 (from 5)
§ Health increased to 25 (from 22)
§ Might Defense increased to 6 (from 5)
§ Magic Defense reduced to 5 (from 6)
§ Luck increased to 18 (from 19)
§ Cost reduced to 135 (from 140)
o Cerberus
§ Weekly Growth increased to 10 units (from 8 units)
§ Health increased to 32 (from 28)
§ Might Defense increased to 7 (from 6)
§ Magic Defense reduced to 5 (from 6)
§ Luck increased to 22 (from 11)
§ Cost reduced to 185 (from 205)
o Succubus
§ Luck increased to 16 (from

§ Cost increased to 110 (from 105)
§ Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
o Lilim
§ Luck increased to 20 (from 10)
§ Cost increased to 160 (from 150)
§ Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
o Breeder
§ Minimum Range Damage increased to 14 (from 13)
§ Maximum Range Damage increased to 17 (from 16)
§ Minimum Melee Damage increased to 7 (from 6)
§ Maximum Melee Damage increased to 9 (from

§ Might Defense increased to 12 (from 11)
§ Magic Defense increased to 15 (from 13)
§ Morale increased to 10 (from 2)
§ Luck increased to 12 (from 6)
§ Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
o Mother Breeder
§ Minimum Range Damage increased to 16 (from 15)
§ Maximum Range Damage increased to 19 (from 18)
§ Minimum Melee Damage increased to 8 (from 7)
§ Maximum Melee Damage increased to 10 (from 9)
§ Might Defense increased to 14 (from 13)
§ Magic Defense increased to 17 (from 15)
§ Morale increased to 10 (from 2)
§ Luck increased to 15 (from 6)
§ Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)
o Tormentor
§ Health reduced to 76 (from 80)
§ Magic Defense reduced to 4 (from

§ Morale increased to 4 (from 2)
§ Luck increased to 20 (from 10
§ Dead Flesh passive ability added
o Lacerator
§ Weekly Growth increased to 5 (from 4)
§ Health reduced to 80 (from 85)
§ Magic Defense 6 (from 9)
§ Morale increased to 5 (from 3)
§ Luck increased to 24 (from 12)
§ Dead Flesh passive ability added
o Juggernaut
§ Luck increased to 20 (from 10)
o Ravager
§ Weekly Growth increased to 5 (from 4)
§ Luck increased to 22(from 11)
o Pit Fiend
§ Health increased to 275 (from 270)
§ Minimum Melee Damage increased to 53 (from 49)
§ Maximum Melee Damage increased to 59 (from 56)
§ Luck increased to 16 (from

o Pit Lord
§ Health increased to 290 (from 280)
§ Minimum Melee Damage increased to 57 (from 55)
§ Maximum Melee Damage increased to 66 (from 64)
§ Luck increased to 18 (from 9)
· Stronghold
o Mauler
§ Weekly Growth increased to 6 (from 5)
o Crusher
§ Weekly Growth increased to 10 (from

§ Minimum Melee Damage increased to 5 (from 4)
§ Maximum Melee Damage increased to 9 (from

o Goblin
§ Weekly Growth increased to 12 (from 10)
§ Health reduced to 19 (from 23)
§ Might Defense increased to 3 (from 1)
§ Initiative increased to 40 (from 35)
§ Cost reduced to 75 (from 80)
o Goblin Hunter
§ Weekly Growth increased to 18 (from 13)
§ Health reduced to 22 (from 26)
§ Might Defense increased to 4 (from 1)
§ Movement reduced to 6 (from 7)
§ Initiative increased to 45 (from 40)
§ Cost reduced to 100 (from 115)
o Harpy
§ Weekly Growth increased to 8 (from 7)
§ Maximum Melee Damage increased to 6 (from 5)
§ Might Defense reduced to 2 (from 3)
§ Magic Defense increased to 4 (from 1)
o Fury
§ Weekly Growth increased to 11 (from 10)
§ Maximum Melee Damage increased to 9 (from

§ Might Defense reduced to 3 (from 4)
§ Magic Defense increased to 6 (from 2)
o Dreamwalker
§ Magic Defense increased to 14 (from 10)
o Dreamreaver
§ Magic Defense increased to 16 (from 12)
o Centaur
§ Characteristics unchanged
o Centaur Marauder
§ Characteristics unchanged
o Jaguar
§ Minimum Melee Damage reduced to 15 (from 17)
§ Maximum Melee Damage reduced to 18 (from 20)
§ Might Defense increased to 11 (from 9)
o Panther Warrior
§ Minimum Melee Damage reduced to 16 (from 18)
§ Maximum Melee Damage reduced to 20 (from 22)
§ Might Defense increased to 13 (from 11)
o Cyclops
§ Health increased to 340 (from 330)
o Enraged
§ Health increased to 365 (from 350)
Link do patcha:
http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.5_efigs.exe
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Dzisiaj wkońcu ukazała się wersja rozszerzona do gry. Ci którzy zakupili grę na steamie dostaną wersję rozszerzoną w formie patcha, a Ci którzy jeszcze nie mieli zakupionej gdy zakupią obojętnie którą wersję i tak będą mogli korzystać z wersji rozszerzonej.
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Dlatego napisałem, że prawdopodobnie zawiera, jest to jedynie domysł mój jak i redaktorów z kilku serwisów. Zresztą ubisoft podobnie postapił np w przypadku paczki map do assassin's creed revelations gdzie w dniu premiery wyszedł patch 1.01 który zawierał mapy które wyszły kilka tygodni później jako dlc, wystarczyło owe dlc zakupić, w grze wklepać kod otrzymany po zakupie i nie trzeba było niczego ściągać, bo zawartość tak naprawdę cały czas była na dysku. Z praktycznej strony powinno się zmienić nazwę z DLC (DownLoadabe Content) na ULC (UnLockable Content).
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Na 12 lipca zapowiedziano dlc do gry zatytułowane pirates of the savage sea. Dodatek kosztuje około 40zł i według dostępnych informacji dodaje 10h rozgrywki.
Tego samego dnia zostanie wydany patch v1.5 (który prawdopodobnie zawiera w sobie owe dlc). Z nowym patchem zostanie przywrócony klasyczny widok miasta, w stylu takim jak w heroes 3.
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Polecam bluefish - kolorowanie i podpowiadanie tagów.
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Te gry na muve od daaaaawna są za free, chyba od początku istnienia usługi muve digital.
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Właśnie ukończyłem gierę. Według mnie jedna z lepszych gier akcji w jakie ostatnio grałem, pretendent do miana gry roku.
Ukamieniujecie mnie, ale uważam, że powinna być możliwość w tej grze przełączania widoku z 3-osobowego na pierwszoosobowy, w niektórych dynamicznych momentach albo momentach gdzie za ścianą stał przeciwnik, a nie można było użyć "systemu osłon" albo trzeba było wyjść jak Johny Rambo albo czekać w bezpiecznej odległości od drzwi aż przeciwnicy sami przyjdą. Albo motyw z "kulą ostatniej szansy"... nie zawsze był przeciwnik którego można było ubić by przeżyć albo nieprawidłowo wykrywało przeciwników i pomimo tego, że celownik miałem na przeciwniku to nie mogłem gnoja ubić by przeżyć.
Tak czy inaczej, świetna giera z świetną fabułą (choć chwilami mocno przewidywalną), animacjami, optymalizacją jak na rockstar zaskakująco dobrą, poprostu... polecam i tyle ;-)
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Dzisiaj na profilu gry na fb Flying Wild Hog zamieściło następującą informację dotyczącą wersji rozszerzonej gry:
Hey Guys!
As you have noticed we have a delay with the Exile Expansion for our Hard Reset :( .
For the last few weeks we were working hard (day and night) together with Steam to get the Expansion live and running, but we want you guys to understand that we as a developer can't speed up certain things concerning the Steam launch.
We are sorry for the long wait.
Między innymi dlatego nie lubię steama...
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Jeśli nie rejestrowałeś swojego egzemplarza na live to raczej tak. Jednak jeśli przypisałeś swój kod rejestracyjny do swojego konta live to niestety, ale możesz sprzedać jedynie z kontem.

dostępne 3,25 Gb ram z 4
w Pamięci RAM
Opublikowano
Ustawienia w msconfig powinny wyglądać tak jak na załączonym obrazku: