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z ciekawosci zostawie na pare dni pod seti bartona@800mhz 2,1V 37C ciekawe tylko czy potem wyciagne cos wiecej niz 2200mhz @ 1,75V :)
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LSD to leecherski mod, wiec mozliwe ze cie nie wpuszcza :) Od siebie moge polecic The Black Hand v4 0.30b
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Na Radka 9700 PRO polecam to co sam posiadam, czyli CFD 8) Na standardowym chlodzeniu wyciagalem max 350 mhz core, a na wodzie juz 410(procek na karcie zimny, ale wiecej nie pojdzie bez vmoda). Bloczek wspaniale lezy dzieki stopce na shima, a ogolna konstrukcja z obrotowymi zlaczkami pozwolila uniknac balaganu z wezami. Ostatnio montowalem radiotorki na kosciach i zostalem mile zaskoczony, gdyz blok w zaden sposob temu nie zawadza a obawialem sie wlasnie, iz moze zabraknac miejsca :)
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Pure Evil Komp - moja pierwsza skromna modyfikacja
KaT odpowiedział(a) na Nebulus temat w Modyfikacje
duzy plus za pentagram :P ogolnie mocne 4 z malym + ;) -
Ile razy mozna mowic, ze to Unreal Warfare, ten sam co w UT2003 i Unreal 2. Silnik Epic jest tak, czy owak kiepski, ale wina za lag myszki nie obarczalbym silnika, gdyz w innych produkcjach podobnych rzeczy nie ma.
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Niech wam bedzie :) 3 nowe mapy do gry online(2 dostepne dla nie posiadajacych szkolenia SF i jedna tzw SF exclusive), 2 mapy ze szkoleniami SF, karabinek m4 SOPMOD z szerokim sortymentem modyfikacji min celowniki optyczne i kolimacyjne,tłumik dzwieku, granatnik m203a1, wyrzutnik flar, bipod, SPR - karabin wyborowy dla oddzialow SF i jego odpowiednik VSS Vintorez dla sil przeciwnika, pistolet M9 dla snajpera(Makarov dla op4), nowe trojwymiarowe celowniki dla m4 i aks-74u, w przyszlosci dla kazdej z dostepnych broni. Poza tym liczne poprawki istaniejacych bogow ;)
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NTSC/PAL w przypadku ATi wybiera sie z poziomu sterwonikow, wiec nie ma problemu. Sam posiadam oryginalne ATI przywiezione z USA i wszystko dziala cacy. Kolejny aspekt to duzo lepsze ceny. Ponad rok temu, za Radka 9700 pro dalem 300$ a sluzyc mi bedzie pewnie jeszcze kolejny rok ;)
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klikasz na przedmiocie z inventory, a nastepnie na slocie w pasku po lewej i zamieniasz je miejscami :)
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Silnik jak juz mowilem UnrealWarfare, faktycznie niezbyt udany. Problemow z myszka nie uswiadczylem. Inwentory - prawda, daleko mu do idealu, ale to nie sa imho rzeczy skreslajace gre. Moze cos jeszcze zmienia na lepsze w pelnej wersji.
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Czy to problem z ATI?????NVIDIA PLEASE COME BACK??
KaT odpowiedział(a) na Qube-pl temat w 2003: Sprzęt
zwieksz napiecie AGP na 1,6 - moze to cos da. -
Miałem dzisiaj nalot psów na chate | Nie chodzi o soft
KaT odpowiedział(a) na poca temat w Ośla łączka
Chodzi tylko o to, ze kolega poskarzyl sie, calkiem slusznie, na dzialania policji. To ty i inni zaczeli sie czepiac, ze temat jest bez sensu i dalo sie wyczuc jakas skrywana zawisc, czym tlumaczyc mozna wlasnie te uwagi. To jest osla, wiec temat pasuje jak najbardziej. -
Niestety nie gralem, ale jak tu porownywac scigalke i RPG-FPS? Jakie konkretnie bugi zauwazyles to chetnie sprawdze u siebie.
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Miałem dzisiaj nalot psów na chate | Nie chodzi o soft
KaT odpowiedział(a) na poca temat w Ośla łączka
Pocahontas, zakladajac ten temat dowiedziales sie dodatkowo, ze nie tylko sasiedzi z twojej okolicy to zazdrosne polaczki, ktorych nie ciesza wlasne sukcesy, tylko porazki innych :/ -
konkrety, zadnych bugow nie uswiadczylem(bo i demko krotkie fakt) ;) Nie ma sie co spierac o demko, to prawda - bronie tylko nie skreslania gier tylko dlatego, ze nie wygladaja jak doom3(i w zalozeniu nie mialy wcale tak wygladac).
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posiadam HPC-360-202 i jest cichszy niz wentyl 80x80x25@7V(bios pokazuje 1800-1900 rpm wenta w zasilce). Zdecydowanie glosniejszy jest moj IBM DTLA307030(najglosniejsza czesc kompa).
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Zwiekszenie piorytetu na real time zaowocowalo u mnie wzrostem z 3579 na 4915 :shock: http://service.futuremark.com/compare?pcm04=29820
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Jakies argumenty dlaczego szajs? Podasz jakas inne gierke tego typu, gdzie mozna dan misje przejsc nakilka calkowicie odmiennych sposobow? Czy grafika jest najwazniejsza?? Ludzie opanujcie sie - takie podejscie jest plytkie. Oj widze, ze mlodziez juz zapomniala, ze w grze licza sie glownie takie rzeczy jak grywalnosc, fabula, no coz wasza strata :)
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Nie dorownuje bo nie miala dorownywac, to przeciez "stary" engine Unreal Warfare znany np z UT2003 i Unreal2. Grafika fakt nie zachwyca jakos specjalnie, ale jest w porzadku. W tej grze nie ona jest bynajmniej najwazniejsza. Pierwsza czesc to najlepsza gra w jaka kiedykolwiek gralem. genialan fabula, jakiej nie powstydzilby sie zaden film i NIELINIOWOSC, czego nie spotyka sie prawie wogole.
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szukam strony z biosami do płyt glównych?
KaT odpowiedział(a) na NEO_ONE temat w Sterowniki, BIOS, UEFI
http://files.aoaforums.com/index.php?dir=3 -
Ladnie to podsumowal Hołdys - "...W kazdej muzyce sa rzeczy wielkie...". Mozna nie lubic generalnie danego typu muzyki, a znajdzie sie jakis jeden kawalek co wpadnie w ucho. Osobiscie nie przepadam za muzyka, ktora nie posiada wokalizy i w zwiazku z tym zadnej tresci - ot zabawa forma i czysty instrumentalizm, ale nie przeszkadza mi, ze ktos jej slucha. Ludzie, najezdzanie na kogos z powodu tego, ze slucha takiej czy innej muzy nie rozni sie niczym od rasizmu. Jak sie komus nie podoba to nikt mu sluchac nie kaze. Nikt tez nie chcialby chyba zeby go ktos obrazal z powodu muzy jaka lubi, wiec troche tolerancji panowie ;)
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Cienie nie sa dynamiczne, wystarczy sie przyjzec(ale i tak sa ladne) ;) Ogolnie demko mi sie podobalo, na gre czekam juz pare lat i licze ze sie nei zawiode. Jedyne zastrzezenia mam do interfejsu, troche zaslania widok.
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Najwazniejsze rzeczy z Readme ;) New weapons available to the Special Forces class: - SOPMOD M4 Carbine Special Operations Peculiar Modification to M4 Carbine - The primary weapon for all Special Forces soldiers. This weapon is fully customizable by the player though the use of various accessories (mods) that can be added to the weapon to fit the players playstyle or to meet the demands of a particular mission. - SPR Special Purpose Rifle - Variant on the M16 for long range shots and greater accuracy. The primary weapon of the Special Forces Advanced Marksman. - Thermite Grenade Incendiary type of grenade emitting intense heat and flame. This grenade is used by the Special Forces class to complete 'data destruction' type objectives. New OpFor Weapons - Vss Vintorez As an equivalent to the US Special Forces SPR, this is the primary weapon of the OpFor advanced marksman. - New AKS-74U As an equivalent to the SOPMOD M4, the OpFor will have the new AKS-74U, including OpFor equivalents for each individual M4 mod. Indigenous Forces --------------------------------------- All new class of player controlled forces to assist the Green Berets in combat situations. This unique class mimics the real life indigenous allied forces that work with US Special Forces across the globe. This class includes new player models and specialized weapons. The player will not need any special training to be able to play as an Indigenous Forces soldier on the supported Special Forces maps. New weapons available to the Indigenous Forces class: - RPG-7 Rocket Propelled Grenade Launcher - a weapon used by Indigenous Forces capable of a devastating attack. - New AKS-74U Reworked OpFor equivalent to the M4A1 assault rifle. M9 Pistol --------------------------------------- All new M9 pistol available only to Advanced Marksman as a 'last resort' weapon for close encounters. This pistol will only be available to Advanced Marksman (M-24, M-82, SPR) and will not be droppable or be left behind after the player is out of action. 3D Ironsights for all new weapons --------------------------------------- All new weapons for this version will have fully functional 3D ironsights. This includes the SOPMOD M4 Carbine, the AKS-74U, and the M9 pistols. 3D ironsights will be added to all other weapons in the game in a future release. Weapons Mod Page --------------------------------------- All Special Forces qualified players will be able to fully customize their SOPMOD M4 Carbine rifles. On this new page in the User-Interface the player will be able to add and remove mods from their M4, as well as being able to save their favorite configurations as 'SETS' for quick changes. The current weapon mods available for the player to use are as follows: - ACOG 4X Scope A tritium lit 4x magnification scope that combines long-range, precision marksmanship and close-in aiming speed. - Acog Reflex Sight An amber dot sight powered by a fiber-optic light gathering system and a Tritium lamp, designed for operations in extremely close quarters battle in any condition. - M68 Aimpoint Sight A red-dot reflex sight designed for operations in a close quarters environment. The M68 allows for quick acquisition of the target with a high hit probability. - M203A1 Grenade Launcher A shortened variant of the M203, the M203A1 is designed for the SOPMOD M4. The M203A1 adds the capability of delivering explosive ordinance at distances beyond 200 meters. - M583A1 Flare Launcher The M583A1 is designed for the SOPMOD M4 using the M203A1. The M583A1 flare adds the capability of delivering illumination at distances beyond 200 meters, lasting for roughly 12 seconds. This mod is only available on SFRecon. - Harris Bipod Lightweight and rugged, the Harris bipod allows the weapon to be supported adding stability and accuracy when shooting from a prone position. - M4QD Suppressor The M4QD Suppressor suppresses both the sound and flash of the weapon, allowing the operator to avoid detection. - Ironsight Standard issue carrying handle equipped with an ironsight. - Heatshield Protects operator's hands from heat dissipation and covers the rail system while not in use. In-Game IRC Chat Client --------------------------------------- New in this release is a fully functional in-game IRC chat client built into the game's user-interface. This new feature will allow the players to coordinate and chat on our official IRC channel (as well as other channels). This new chat client has all the basic functionality of existing 3rd party clients as well as some features unique to America's Army. Some of the features available in this new IRC client are listed below: New Andromeda Server Browser --------------------------------------- A new integrated server browser platform, allowing quick server refreshes, live server stats, and custom filters. New 'Missions' Deployment Page --------------------------------------- A new feature in the 'Deployment' section of the user- interface is the 'Missions' page. This new page allows the player to find the map they want to play and deploy straight from that page. Hitting 'Deploy' on this page will automatically set the correct map filters for that map and take the player straight to the internet server browser page to list all the servers currently running the chosen map. This 'Missions' page also displays all the information about each mission and whether or not it is available to the player based on their current completed training. Six New Maps --------------------------------------- This release contains 6 new maps - 2 single player training maps, and 4 new multi-player maps. There are 4 new multi-player maps included, and all 4 are 'Special Forces' maps. Three of the maps involve both Special Forces and Indigenous Forces, and 1 map is a Special Forces Exclusive map. The new multi-player maps are listed below: - SF CSAR (SF & IF) Special Forces Combat Search and Rescue - this map is set in a desert 'mudbrick' urban setting. There is a downed Blackhawk in the center of the map with the injured pilot located somewhere nearby. The assault team must destroy the Blackhawk's technology and locate the pilot and heal him. The defense team must protect the Blackhawk and pilot from being captured. - SF Recon (SF & IF) This is a night time reconnaissance mission set in a large sprawling desert terrain. The special reconnaissance team must locate and identify enemy aviation assets in order to assess Resistance air defense requirements. The counter reconnaissance team must protect Resistance aviation assets in order to prevent enemy intelligence collection. - SF Hospital (SF & IF) This is a VIP mission set in an urban environment focused around the local city hospital. The escorting team must locate and exfiltrate the friendly Resistance leader in order to maintain continuity of Resistance leadership. The ambushing team must prevent the VIP from being captured by the opposing forces. - Pipeline SF (SF Exclusive) This is the Pipeline mission set at night, and involving a full squad of only Special Forces soldiers. The assaulting team must secure Alaskan Pipeline station and negate environmental threat by accomplishing one of the following: secure main control panel; stop oil flow at the three valve controls. The defensive team must defend the Alaskan Pipeline station and prevent the capture of the main control panel and keep the flow of oil open into the pumps at the three valves. The Special Forces training consist of 2 components - the 2 single-player maps listed below: - SF AVWID Aircraft, Vehicle, and Weapon Identification - students will be presented with commonly used vehicles, aircraft, and weapons utilized by the armed forces of the world. The students will then correctly identify the nomenclature of the military equipment that was presented to them using an equipment chart for reference. - SF E and E Escape and Evasion - students will infiltrate by helicopter then move tactically on foot to their extraction point though a simulated, denied environment guarded by sentries and roving patrols. The students must successfully navigate to the extraction point through 3 sequential waypoints without being detected. Other Additions --------------------------------------- - New in-game 'Icon Key' - New 'loading/connecting' message text boxes - New Glossary included in the user-interface - New 'Enable VSync' advanced video setting added - New 'Disable Coronas' advanced video setting added - Medic commo "Medic on the way!" by pressing 'm' - Medic comms report location - Progress bar added back to the Server Browser - New "Deco Layers" advanced video setting added to allow user to turn off foliage and grass textures - Added Tour Icons in server browser - Added end-of-match timer explanation to class selection screen - Added 3 camo 'skins' for SOPMOD M4 (Artic, Desert, Black) ============================================================================= What's changed ============================================================================= - Server Browser Page resized to fit within page bounds - Server Browser Page buttons recolored and sized - Password field moved from Filter page to Server Browser - Page, and resolution sizing adjustment functionality added - Added a new system for playing 3rd person weapon animations. We can now play third person animations on weapons such as firing, reloading, etc. - CivOp have scarves sometimes - InfantryOp have caps - Server Browser Integration: Andromeda and GameSpy, selectable from Filter Page - Progress bar added to Server Browser - Online Mission Deployment: user is now presented with information regarding the online missions via a new Tab: "Missions," under Deployment - Cannot initiate an ROE votekick on a player with no ROE - Training and Deployment Mission pages now use dynamic drop-down boxes, rather than overabundant tabs. - Connection Timeout increased to 120 seconds. - Ultimate Arena tournament server functionality added to Server Browser functionality - Cheats-enabled server flags will be displayed in Server Browser Rules List - New loading/progress message screens - Added Glossary Page to Support Section - Removed Precaching option from Advanced Details Video Settings. - Removed Interface Texture Detail option as there are no differences in Interface Texture Detail quality. - UI Deployment missions only show "Available" or "Not Available" - Reduced CEM injury penalties - Updated Fan Sites Support section - Default auto balance setting is true - Added end-of-match timer explanation to class selection screen - Added Auth Failure dialog boxes, some of which have useful weblinks ============================================================================= What's fixed ============================================================================= - Main Menu and Game Menu are now persistent - all relevant menus should retain state and activation. - Can no longer combat roll while taking objective - Ambient lighting issues (dark model/bright helmet) should be fixed - In game menus no longer screw up on resolution changes - Menu backgrounds should no longer overlap the Hint box - Fixed browser filter for "FLS" missions - Audio/Network settings pages no longer loads wrong info - Binding a key to 'commosquad' now works correctly - Texture smearing on for bullet decals on corners fixed - Fixed various scoreboard/class selection issues - Changing the case of a password will now get saved - Audio settings page no longer becomes invalid after setting Audio Mode - Players will no longer get stuck when rolling while prone after dropping weapon - Tour Validation message for Server Browser - Two weapons in one hand - MILES skins should no longer show up in non-MILES - Tour dependencies are working - Objective messages should work properly - Mouse and Mouse Menu Sensitivity bottom limit set to 1, instead of 0, which makes mouse unmovable - Your own footsteps no longer sound like they are coming from the West - Initial viewpoint rotation will no longer look down - Admins no longer appear on login/logout or on the scoreboard - Leased-Official servers report properly - A blank password will be sent to the server if the password field in the server browser is blank - Pickups don't block grenade damage - Leaning spectator bug - Purple gun bug - Enemy grenades now look like enemy grenades when thrown Najwazniejsze rzeczy z Readme ;) New weapons available to the Special Forces class: - SOPMOD M4 Carbine Special Operations Peculiar Modification to M4 Carbine - The primary weapon for all Special Forces soldiers. This weapon is fully customizable by the player though the use of various accessories (mods) that can be added to the weapon to fit the players playstyle or to meet the demands of a particular mission. - SPR Special Purpose Rifle - Variant on the M16 for long range shots and greater accuracy. The primary weapon of the Special Forces Advanced Marksman. - Thermite Grenade Incendiary type of grenade emitting intense heat and flame. This grenade is used by the Special Forces class to complete 'data destruction' type objectives. New OpFor Weapons - Vss Vintorez As an equivalent to the US Special Forces SPR, this is the primary weapon of the OpFor advanced marksman. - New AKS-74U As an equivalent to the SOPMOD M4, the OpFor will have the new AKS-74U, including OpFor equivalents for each individual M4 mod. Indigenous Forces --------------------------------------- All new class of player controlled forces to assist the Green Berets in combat situations. This unique class mimics the real life indigenous allied forces that work with US Special Forces across the globe. This class includes new player models and specialized weapons. The player will not need any special training to be able to play as an Indigenous Forces soldier on the supported Special Forces maps. New weapons available to the Indigenous Forces class: - RPG-7 Rocket Propelled Grenade Launcher - a weapon used by Indigenous Forces capable of a devastating attack. - New AKS-74U Reworked OpFor equivalent to the M4A1 assault rifle. M9 Pistol --------------------------------------- All new M9 pistol available only to Advanced Marksman as a 'last resort' weapon for close encounters. This pistol will only be available to Advanced Marksman (M-24, M-82, SPR) and will not be droppable or be left behind after the player is out of action. 3D Ironsights for all new weapons --------------------------------------- All new weapons for this version will have fully functional 3D ironsights. This includes the SOPMOD M4 Carbine, the AKS-74U, and the M9 pistols. 3D ironsights will be added to all other weapons in the game in a future release. Weapons Mod Page --------------------------------------- All Special Forces qualified players will be able to fully customize their SOPMOD M4 Carbine rifles. On this new page in the User-Interface the player will be able to add and remove mods from their M4, as well as being able to save their favorite configurations as 'SETS' for quick changes. The current weapon mods available for the player to use are as follows: - ACOG 4X Scope A tritium lit 4x magnification scope that combines long-range, precision marksmanship and close-in aiming speed. - Acog Reflex Sight An amber dot sight powered by a fiber-optic light gathering system and a Tritium lamp, designed for operations in extremely close quarters battle in any condition. - M68 Aimpoint Sight A red-dot reflex sight designed for operations in a close quarters environment. The M68 allows for quick acquisition of the target with a high hit probability. - M203A1 Grenade Launcher A shortened variant of the M203, the M203A1 is designed for the SOPMOD M4. The M203A1 adds the capability of delivering explosive ordinance at distances beyond 200 meters. - M583A1 Flare Launcher The M583A1 is designed for the SOPMOD M4 using the M203A1. The M583A1 flare adds the capability of delivering illumination at distances beyond 200 meters, lasting for roughly 12 seconds. This mod is only available on SFRecon. - Harris Bipod Lightweight and rugged, the Harris bipod allows the weapon to be supported adding stability and accuracy when shooting from a prone position. - M4QD Suppressor The M4QD Suppressor suppresses both the sound and flash of the weapon, allowing the operator to avoid detection. - Ironsight Standard issue carrying handle equipped with an ironsight. - Heatshield Protects operator's hands from heat dissipation and covers the rail system while not in use. In-Game IRC Chat Client --------------------------------------- New in this release is a fully functional in-game IRC chat client built into the game's user-interface. This new feature will allow the players to coordinate and chat on our official IRC channel (as well as other channels). This new chat client has all the basic functionality of existing 3rd party clients as well as some features unique to America's Army. Some of the features available in this new IRC client are listed below: New Andromeda Server Browser --------------------------------------- A new integrated server browser platform, allowing quick server refreshes, live server stats, and custom filters. New 'Missions' Deployment Page --------------------------------------- A new feature in the 'Deployment' section of the user- interface is the 'Missions' page. This new page allows the player to find the map they want to play and deploy straight from that page. Hitting 'Deploy' on this page will automatically set the correct map filters for that map and take the player straight to the internet server browser page to list all the servers currently running the chosen map. This 'Missions' page also displays all the information about each mission and whether or not it is available to the player based on their current completed training. Six New Maps --------------------------------------- This release contains 6 new maps - 2 single player training maps, and 4 new multi-player maps. There are 4 new multi-player maps included, and all 4 are 'Special Forces' maps. Three of the maps involve both Special Forces and Indigenous Forces, and 1 map is a Special Forces Exclusive map. The new multi-player maps are listed below: - SF CSAR (SF & IF) Special Forces Combat Search and Rescue - this map is set in a desert 'mudbrick' urban setting. There is a downed Blackhawk in the center of the map with the injured pilot located somewhere nearby. The assault team must destroy the Blackhawk's technology and locate the pilot and heal him. The defense team must protect the Blackhawk and pilot from being captured. - SF Recon (SF & IF) This is a night time reconnaissance mission set in a large sprawling desert terrain. The special reconnaissance team must locate and identify enemy aviation assets in order to assess Resistance air defense requirements. The counter reconnaissance team must protect Resistance aviation assets in order to prevent enemy intelligence collection. - SF Hospital (SF & IF) This is a VIP mission set in an urban environment focused around the local city hospital. The escorting team must locate and exfiltrate the friendly Resistance leader in order to maintain continuity of Resistance leadership. The ambushing team must prevent the VIP from being captured by the opposing forces. - Pipeline SF (SF Exclusive) This is the Pipeline mission set at night, and involving a full squad of only Special Forces soldiers. The assaulting team must secure Alaskan Pipeline station and negate environmental threat by accomplishing one of the following: secure main control panel; stop oil flow at the three valve controls. The defensive team must defend the Alaskan Pipeline station and prevent the capture of the main control panel and keep the flow of oil open into the pumps at the three valves. The Special Forces training consist of 2 components - the 2 single-player maps listed below: - SF AVWID Aircraft, Vehicle, and Weapon Identification - students will be presented with commonly used vehicles, aircraft, and weapons utilized by the armed forces of the world. The students will then correctly identify the nomenclature of the military equipment that was presented to them using an equipment chart for reference. - SF E and E Escape and Evasion - students will infiltrate by helicopter then move tactically on foot to their extraction point though a simulated, denied environment guarded by sentries and roving patrols. The students must successfully navigate to the extraction point through 3 sequential waypoints without being detected. Other Additions --------------------------------------- - New in-game 'Icon Key' - New 'loading/connecting' message text boxes - New Glossary included in the user-interface - New 'Enable VSync' advanced video setting added - New 'Disable Coronas' advanced video setting added - Medic commo "Medic on the way!" by pressing 'm' - Medic comms report location - Progress bar added back to the Server Browser - New "Deco Layers" advanced video setting added to allow user to turn off foliage and grass textures - Added Tour Icons in server browser - Added end-of-match timer explanation to class selection screen - Added 3 camo 'skins' for SOPMOD M4 (Artic, Desert, Black) ============================================================================= What's changed ============================================================================= - Server Browser Page resized to fit within page bounds - Server Browser Page buttons recolored and sized - Password field moved from Filter page to Server Browser - Page, and resolution sizing adjustment functionality added - Added a new system for playing 3rd person weapon animations. We can now play third person animations on weapons such as firing, reloading, etc. - CivOp have scarves sometimes - InfantryOp have caps - Server Browser Integration: Andromeda and GameSpy, selectable from Filter Page - Progress bar added to Server Browser - Online Mission Deployment: user is now presented with information regarding the online missions via a new Tab: "Missions," under Deployment - Cannot initiate an ROE votekick on a player with no ROE - Training and Deployment Mission pages now use dynamic drop-down boxes, rather than overabundant tabs. - Connection Timeout increased to 120 seconds. - Ultimate Arena tournament server functionality added to Server Browser functionality - Cheats-enabled server flags will be displayed in Server Browser Rules List - New loading/progress message screens - Added Glossary Page to Support Section - Removed Precaching option from Advanced Details Video Settings. - Removed Interface Texture Detail option as there are no differences in Interface Texture Detail quality. - UI Deployment missions only show "Available" or "Not Available" - Reduced CEM injury penalties - Updated Fan Sites Support section - Default auto balance setting is true - Added end-of-match timer explanation to class selection screen - Added Auth Failure dialog boxes, some of which have useful weblinks ============================================================================= What's fixed ============================================================================= - Main Menu and Game Menu are now persistent - all relevant menus should retain state and activation. - Can no longer combat roll while taking objective - Ambient lighting issues (dark model/bright helmet) should be fixed - In game menus no longer screw up on resolution changes - Menu backgrounds should no longer overlap the Hint box - Fixed browser filter for "FLS" missions - Audio/Network settings pages no longer loads wrong info - Binding a key to 'commosquad' now works correctly - Texture smearing on for bullet decals on corners fixed - Fixed various scoreboard/class selection issues - Changing the case of a password will now get saved - Audio settings page no longer becomes invalid after setting Audio Mode - Players will no longer get stuck when rolling while prone after dropping weapon - Tour Validation message for Server Browser - Two weapons in one hand - MILES skins should no longer show up in non-MILES - Tour dependencies are working - Objective messages should work properly - Mouse and Mouse Menu Sensitivity bottom limit set to 1, instead of 0, which makes mouse unmovable - Your own footsteps no longer sound like they are coming from the West - Initial viewpoint rotation will no longer look down - Admins no longer appear on login/logout or on the scoreboard - Leased-Official servers report properly - A blank password will be sent to the server if the password field in the server browser is blank - Pickups don't block grenade damage - Leaning spectator bug - Purple gun bug - Enemy grenades now look like enemy grenades when thrown
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ludzie nie porownujcie nawet takich zespolow jak Lacuna Coil, Anathema, Therion czy Nightwish do tego pop-metalu jakim jest WT i evanescence. Toz to szmira pokroju Britney tylko w pseudo-gotyckim opakowaniu ;)
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Mam wlasnie g200, a karton sie kurzy gdzies na strychu w domu rodzicow. Jak bedziesz w wawie to moge pozyczyc ;)
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http://www.lo-mac.com i nic wiecej :)
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