Skocz do zawartości
wilu

Cvs Cedega - Problem W Czasie Kompilacji

Rekomendowane odpowiedzi

Witam!

 

W koncu po wielu probach udalo mi sie zainstalowac stery do mojej karty graficznej... ale pojawil sie nastepny problem... w czasie kompilacji cedegi zwraca mi nastepujaca 'wiache':

Compiling ...

 

 

TIP: Useful linux gaming pages:for Wine/Cedega by IRC: theu

http://www.linux-gamers.net/ming.org/tto a binary enhanced

--------- Error log - file /home/wilu/.WineCVS/sources/cvscedega/ErrorLog : ---------

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/haleb.o dsurface/haleb.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/main.o dsurface/main.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/texture.o dsurface/texture.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/thunks.o dsurface/thunks.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/user.o dsurface/user.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/vbuffer.o dsurface/vbuffer.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o dsurface/wndproc.o dsurface/wndproc.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o helper.o helper.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o main.o main.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -DDDRAW_SAVE_AND_RESTORE_FPU_HACK -D_REENTRANT -I/usr/X11R6/include -o struct_convert.o struct_convert.c

gcc -shared ddraw.spec.o convert.o d3ddevice/exebuf.o d3ddevice/hal.o d3ddevice/light.o d3ddevice/main.o d3ddevice/material.o d3ddevice/maths.o d3ddevice/viewport.o dclipper/main.o ddraw/d3d.o ddraw/hal.o ddraw/main.o ddraw/thunks.o ddraw/user.o dpalette/hal.o dpalette/main.o dsurface/dib.o dsurface/exebuffer.o dsurface/fakezbuffer.o dsurface/gamma.o dsurface/hal.o dsurface/haleb.o dsurface/main.o dsurface/texture.o dsurface/thunks.o dsurface/user.o dsurface/vbuffer.o dsurface/wndproc.o helper.o main.o struct_convert.o -o libddraw.so -L../../dlls -luser32 -lgdi32 -lkernel32 -lntdll -L../../library -lwine -L../../ole -lwine_uuid -L../../tsx11 -lwine_tsx11 -L/usr/X11R6/lib -lSM -lICE -lXxf86dga -lXxf86vm -lXv -lGL -lGLU -lXext -lX11 -lm

make[2]: Leaving directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls/ddraw'

rm -f libddraw.so && ln -s ddraw/libddraw.so libddraw.so

make[2]: Entering directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls/opengl32'

LD_LIBRARY_PATH="../../unicode:$LD_LIBRARY_PATH" ../../tools/wrc/wrc -I. -I. -I../../include -I../../include -o version.res -r version.rcgcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o wgl.o wgl.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o opengl_norm.o opengl_norm.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o opengl_ext.o opengl_ext.c

ld -r wgl.o opengl_norm.o opengl_ext.o -o opengl32.tmp.o

strip --strip-unneeded opengl32.tmp.o

LD_LIBRARY_PATH="../../unicode:$LD_LIBRARY_PATH" ../../tools/winebuild/winebuild -fPIC -L../../dlls -sym opengl32.tmp.o -o opengl32.spec.c -spec ./opengl32.spec

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o opengl32.spec.o opengl32.spec.c

gcc -shared -Wl,-Bsymbolic opengl32.spec.o wgl.o opengl_norm.o opengl_ext.o -o libopengl32.so -L../../dlls -L../../library -lwine -L../../tsx11 -lwine_tsx11 -L/usr/X11R6/lib -lSM -lICE -lXxf86dga -lXxf86vm -lXv -lGL -lGLU -lXext -lX11 -lm

make[2]: Leaving directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls/opengl32'

rm -f libopengl32.so && ln -s opengl32/libopengl32.so libopengl32.so

make[2]: Entering directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls/x11drv'

LD_LIBRARY_PATH="../../unicode:$LD_LIBRARY_PATH" ../../tools/winebuild/winebuild -fPIC -L../../dlls -o x11drv.spec.c -spec ./x11drv.spec

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o x11drv.spec.o x11drv.spec.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o desktop.o desktop.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o dga2.o dga2.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o hud.o hud.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o mouse.o mouse.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o scroll.o scroll.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o tglogo.o tglogo.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o window.o window.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o winpos.o winpos.c

gcc -MMD -c -I. -I. -I../../include -I../../include -g -O2 -Wall -mpreferred-stack-boundary=2 -fno-keep-static-consts -D__const=const -fno-strict-aliasing -D__int8=char -D__int16=short -D__int32=int "-D__int64=long long" -fPIC -D__WINE__ -D_REENTRANT -I/usr/X11R6/include -o x11ddraw.o x11ddraw.c

In file included from ../../include/winbase.h:10,

from ../../include/x11drv.h:25,

from x11ddraw.c:15:

../../include/winerror.h:5: internal compiler error: Naruszenie ochrony pamięci.

Please submit a full bug report,

with preprocessed source if appropriate.

See <URL:http://bugzilla.redhat.com/bugzilla> for instructions.

The bug is not reproducible, so it is likely a hardware or OS problem.

make[2]: *** [x11ddraw.o] Błąd 1

make[2]: Leaving directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls/x11drv'

make[1]: *** [x11drv/libx11drv.so] Błąd 2

make[1]: Leaving directory `/home/wilu/.WineCVS/sources/cvscedega/winex/dlls'

make: *** [dlls] Błąd 2

 

 

Error in Make

 

Try fixing the error based on the output above, and

run the script again, without paramaters (Eg: WineCVS.sh)

Nie wiem co mam z tym zrobic :?

Jade na Fedorze Core 3

kompilator c: gcc-3.4.2-6.fc3

x: org-x11-devel-6.8.1-12.FC3.21

 

Bede wdzieczny za jakies sugestie... ewentualnie linki...

 

Pozdrawiam!

wilu

 

EDIT:

instalacje przeprowadzam zgodnie z instrukcjami z tej strony... dzial how-to -> ... -> cedega

Edytowane przez wilu

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

Sprawdz przy nie podkreconym procesorze i standardowych ustawieniach pamieci.

1335338[/snapback]

Poprzedni problem rozwiazalem... update pakietow glibc i kompilacja poszla jak z platka... Wsjo sie zainstalowalo ok... Przystapilem wiec do instalacji Steam Counter-strike 1.6... Problem polega na tym ze po update`cie gry... kiedy powinno pojawic sie okno logowania dostaje takie cos:

$ cvscedega "C:/Program Files/Valve/Steam/STEAM.exe"

err:font:ReadFontDir Can't open directory "/usr/X11R6/lib/X11/fonts/truetype/"

fixme:psdrv:PSDRV_BITMAP_SelectObject stub

fixme:psdrv:PSDRV_BITMAP_SelectObject stub

fixme:psdrv:PSDRV_BITMAP_SelectObject stub

err:task:GetThreadQueue16 Breaking 16 bit for tid 16

fixme:xrender:X11DRV_XRender_Finalize Free cached glyphsets

I jestem w kropce :?

Any suggestions?

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Przywróć formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

Ładowanie


×
×
  • Dodaj nową pozycję...