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Sb Live! Na Cmi9880/8ch (integ)

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Posiadam plyte MSI 915P Combo ze zintegrowana karta dzwiekowa CMI9880 oraz SB Live 1024.

Pytanie jest nastepujace; czy warto wyrzucic SB Live! 1024 i podpiac za pomoca S/Pdif lub optyka glosniki Logitech Z-680 do zintegrowanej karty? Jakie beda +/- takiego rozwiazania (filmy/muzyka/gry). Do gier bedzie podpieta analogowo. Ponizej spec;

 

CMI9880/8CH Azalia Audio Codec

 

 

Basic features:

 

l 8 channel DACs with SNR > 95dB.

Capabilities: 192 / 96 / 48 kHz with 24 / 20 / 16 bits

l 4 channel ADCs with SNR > 85dB.

Capabilities: 96 / 48 / 44.1 kHz with 16 bits

 

Advanced features of Azalia Codecs:

 

l 8 Smart Jack® I/O ports support:

- Each port is microphone re-taskable.

- Each port has built-in 32Ł[ headphone driving capability.

l Optional 4-channel microphone array with AEC (Acoustic Echo Cancellation) / BF (Beam Forming) reference capability.

l Extensive jack detection via RNM (resistors network method) that can be used to monitor the plugging status of each jack.

l Precise advanced impedance sensing technology for audio device class discoverability.

l Multi-streaming capabilities.

 

Miscellaneous features:

 

l Compliant with IntelR Azalia specification.

l Meeting with MicrosoftR PC2001 requirements.

l Advanced power management and power saving capabilities.

l Industry standard 48-lead LQFP package.

l Analog power supply is 5V, digital power supply is 3.3V.

(the power supply for digital I/O and digital core are separated to support low voltage for future chipsets)

 

Versatile I/O & functionalities support:

 

l High quality pseudo-differential analog CD Audio input.

l Dual analog & digital PC BEEP support.

l S/PDIF I/O function:

Output: 192 / 96 / 48 kHz with 24 / 20 / 16 bits

Input: 96 / 48 / 44.1 kHz with 24 / 20 / 16 bits

l EAPD (External Amplifier Power Down) support.

 

Value add-on software features:

l Xear3D™ sound support with 7.1CH speaker shifter and normalizer.

l SensauraR HRTF 3D positional sound support.

l Optional sound-field technologies licensed from Dolby® Laboratory: DDICE (DolbyR Digital Interactive Content Encoder), Dolby® Pro Logic IIx, Dolby® Headphone, Dolby® Virtual Speaker.

l Optional sound-field technologies licensed from DTS® or SonicFocus®.

l Support most industry standards of 3D sound for gaming, including Creative EAX™ 2.0 / 1.0, Microsoft DirectSound™ 3D, A3D 1.0 and more.

l Unique karaoke function featured with microphone echo, key shifting, and vocal cancellation.

l Unique Magic Voice for voice disguise.

l 10-band equalizer with 12 pre-set settings.

l 27 kinds of listening environments together with 3 kinds of room sizes emulation.

l Dynamic AGC(auto gain control) technology.

Edited by voo

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nie ma dla mnie znaczenia, ze sb obsluguje tylko 4 glosniki, i tak jest podpiety przez s/pdif wiec dekodowaniem do 5.1 zajmuje sie zewnetrzny dekoder. EAX dzialaj tylko na 4 glosnikach -analog (jesli sie nie myle) wiec dodatkowe wyjscie (center/sub) do gier nie jest potrzebne i tu sb sprawdza sie. Pytanie, czy warto kozystac z eax 2.0 na zintegrowanej karcie(software?) zamiast na sb z eax 1.0 (sprzetowe wspomaganie). Przetworniki analogowe sa chyba lepszej jakosci na sb, ale co z reszta?

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