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A przy okazji, zauważyliście że pozycjonowanie dźwieku w tej grze to jakas porażka??

 

Często dochodzi wogóle z innej strony niż powinien.

Edytowane przez tom256

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ja wczoraj miałem zonka, na mapie z wodospadem, już w bazie wroga, tej na północy, przejmuje se spokojnie bazę panterką2 po wykonczeniu 50-120, reszta druzyny dogorywa, dojeżdża do mnie typek, plus t-34 z naszej drużyny, przejęcie udane...

 

co mnie zdziwiło, to to ...że z wydechu/spod maski t-34 zamiast pomruku silnika dobiegał dźwięk lejącej się wody ze wspomnianego wodospadu...

:D

3 razy sprawdziłem kręcąc myszką, to na pewno nie był typ :D

 

aha - sluchawki miałem poprawnie założone :P

Edytowane przez Gregu

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Ruscy dziś dostają 0.7.2.

Ale pięknie francuzy dostały po dupsku. Aż miło patrzeć.

 

Full patchnotes 0.7.2

 

A detailed list of changes and innovations relative to version 0.7.2 update 0.7.1.1:

 

Content:

 

Added two new maps: "Province" (a small Italian map) and "Live Oaks" (the first U.S. map).

Added a branch of the American PT-ACS with rotating turrets: M8A1, T49, M18, T25-2, T28 prototype.

Tank T34 rebalanced, premiumnye transferred to tanks and removed from the tree of American development. Instead of tanks T34 9 levels of heavy tanks, the U.S. added to the tank M103.

Tank T30 rebalanced and translated into nine levels of the American branch of the PT-ACS with rotating turrets. Instead of T30 tank at level 10 heavy tanks, the U.S. added to the tank T110E5.

Added one new camouflage for every nation.

Added 22 new skills and skill of the crew (details can be seen in the personal file of each tanker.) Learn more about the new skills here.

Added to test the two French car premiumnye: ACS Level 4 10.5sm leFH18 B2 and PT-ACS Level 3 FCM 36 Pak 40. Please note that these tanks will only be available to players participating in Superteste.

Added display of records in the gained experience on this tank (so-called "signs klassnosti"). More about the "signs klassnosti" here.

Posted beginners learning the basic principles of the hangar interface (available only for new accounts, that is for players who get into the game the first time).

In the Russian names of the crew added the name of Ilya.

 

Models of tanks:

 

Corrected or refined visual models of tanks: IP, IP-7, T34, Panther II, A-20, T-127, IS-3, MIS-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger , JagdPanther.

Dimensions of these tanks are in line with historical: IP-3 IP-4 IP-7, ISU-152, Object 704, C-51, T-54, Type 59, Tiger II.

Changed visual model of the second tower tank T32.

 

Amended or revised damage model tanks:

 

USSR: IP, IP-3 IP-4 IP-7, Object 704, T-50-2, SS-5, T-26, SU-100, SW-1C, SD-85, A-32, BT 2, ISU-152.

Germany: VK 3601H, Hetzer, PzKpfw V Panther, Grille, Marder II, PanzerJager I, PzKpfw VI Tiger (P), PzKpfw IV, PzKpfw 38NA, PzKpfw V / IV, StuG III, PzKpfw II Luchs, VK3001H, VK 4502A, PzKpfw VI Tiger, PzKpfw 38H735 (f).

U.S.: M3 Stuart, M3 Lee, T20, M4A2E4, T95.

France: B1.

 

Game mechanics:

 

The majority of tanks processed: yield, cost, cost of pumping, the cost of repairs, the cost of the modules, the cost of pumping units. Detailed tables with all the changes are here.

Skills of all tank, learned to the release of version 0.7.2, "reset" and the whole experience spent on their study, given the tanks as "free." This experience can be spent as learning new skills, and the re-examination of old ones.

Added the ability to "reset" of learned skills tanker for the gold (100% retention of experience), loans (90% retention of experience) and free (80% retention of experience).

The parameters of all the tanks are renormalized (reduced) at 100% of the crew without taking into account all the factors enhancing the skills of the crew (commander's skill, equipment, and other factors). The real options gambling tanks remained unchanged.

Now the screens reduce the damage of land mines, based on its thickness and location (in version 0.7.1 are only postpones the point of explosion and projectile explosive damage is not reduced).

Absorption (blocking) armor explosive damage reduced by 20%.

Booking parts of the frontal top of the tower T-50-2 decreased from 60 to 45 mm.

The range of the radio FuG37 changed: now it is 290 feet (360 meters was).

The tank KV-220 equipment "rammer caliber" changed to "rammer medium caliber."

At a reduced level of combat for the tanks: HF-220, T14, and Churchill.

In howitzer sight is now permanently displays the distance to the marker gun.

The format of recording fights. Entries from version 0.7.1 will not play in version 0.7.2.

Improved mechanism for automatic selection of the server at login.

Introduced a "freeze" to send messages to chat with frequent pressing buttons in a battle with the teams F4 (Follow me!) And F7 (Need Help!).

When the "fog of war" in the clan wars added to display information about the enemy team kills.

Changed the color of the flags on the bases. Now the color of the flag of its base is always green, and the enemy - always red.

French tanks rebalanced options introduced in version 0.7.1:

 

Renault FT:

- Rotational speed of the first tower is reduced to 1.375 deg / sec;

- Rotational speed of the second tower reduced by 1 deg / sec;

- Distance of the review of the first tower is increased by 13.75 pm

 

Hotchkiss H35:

- Speed ​​of rotation of the tower increased by 0.5 deg / sec;

- Range coverage increased by 2.5 m;

- The angle of declination of guns changed from 16 to 20 and from 10 up to 13 down.

 

D1:

- The strength of the first version of the tower increased by 5 units;

- Speed ​​of rotation of the first tower is increased by 1 deg / sec;

- Speed ​​of rotation of the second tower is increased by 0.25 deg / sec;

- Review the range of the second tower is increased to 2.5 m;

- Reload time gun 37mm APX SA18 during the second tower is reduced by 0.21 sec.

 

D2:

- Speed ​​of rotation of the first tower is reduced to 1.5 deg / sec;

- Distance of the review of the first tower is reduced to 2.5 m;

- Speed ​​of rotation of the second tower is reduced to 1.25 deg / sec;

- Review the range of the second tower is increased by 5 m

 

B1:

- The strength of the first version of the tower increased by 10 units;

- Speed ​​of rotation is increased by 2 deg / sec;

- The spread of the movement and rotation is reduced by 10%;

- Speed ​​of rotation of the first tower is increased by 1.5 deg / sec;

- Speed ​​of rotation of the second tower is increased by 1 deg / sec;

- Distance of the review of the first tower is reduced by 15 m;

- Review the range of the second tower is reduced by 12.5 m;

- Angle of declination of guns changed from 10 to 18 degrees down;

- Recharge 47mm SA34 gun in the first tower is reduced by 0.21 sec;

- Recharge 47mm SA35 gun in the first tower is reduced by 0.21 sec;

- Recharge 47mm SA34 gun during the second tower is reduced by 0.08 sec;

- Recharge 47mm SA35 gun during the second tower is reduced by 0.08 sec;

- Recharge 47mm SA37 gun during the second tower is reduced by 0.21 sec.

 

BDR G1B:

- The strength of the first version of the tower increased by 20 units;

- The strength of the second version of the tower increased by 10 units;

- Reduced the strength of the mid-chassis;

- Distance of the review of the first tower is reduced to 6.25m;

- Review the range of the second tower is reduced to 3.75m;

- Speed ​​of rotation of the second tower is increased by 0.25 deg / sec;

- Recharge 75mm SA32 gun in the first tower is reduced by 0.08 sec;

- Reload time gun 75mm Long 44 in the first tower is reduced by 0.08 sec;

- Reload time gun 90mm canon DCA 30 in the second tower is reduced by 0.21 sec;

- Time of sighting guns 90mm canon DCA 30 in the second tower is reduced by 0.35 sec.

 

ARL 44:

- Speed ​​of rotation of the first tower reduced by 1 deg / sec;

- Distance of the review of the first tower is increased by 5 m;

- Speed ​​of rotation of the second tower is reduced to 0.75 deg / sec;

- Review the range of the second tower is reduced to 2.5 m

 

AMX M4 1945:

- Speed ​​of rotation is increased by 2 deg / sec;

- Reduced the strength of the mid-chassis;

- Speed ​​of rotation of the first tower is increased by 0.5 deg / sec;

- Speed ​​of rotation of the second tower is increased by 0.25 deg / sec;

- Distance of the review of the first tower is reduced to 2.5 m;

- Review the range of the second tower is increased by 1.25 m

 

AMX 50 100:

- The strength of the tank is reduced to 50 units;

- Speed ​​of rotation is reduced to 2 deg / sec;

- The spread of the movement and rotation increased by 10%;

- Speed ​​of rotation of the tower increased by 0.5 deg / sec;

- Review the range increased to 12.5 m;

- Reload time gun 90mm F3 increased by 0.7 sec;

- While aiming for the guns 90mm F3 increased by 0.14 seconds;

- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;

- Reload time gun 90mm canon DCA 45 increased by 0.7 sec;

- While aiming for the guns 90mm canon DCA 45 increased by 0.14 seconds;

- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;

- Reload time gun 100mm SA 47 increased by 0.85 seconds;

- While aiming for the guns 47 100mm SA increased by 0.14 seconds;

- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%.

 

AMX 50 120:

- The strength of the tank is reduced to 50 units;

- Speed ​​of rotation is reduced to 2 deg / sec;

- The spread of the movement and rotation increased by 10%;

- Speed ​​of rotation of the tower increased by 0.5 deg / sec;

- Review the range increased to 15 m;

- Angle of declination of guns changed from 7 to 6 degrees down;

- Reload time gun 90mm canon DCA 45 increased to 2.6 sec;

- While aiming for the guns 90mm canon DCA 45 increased by 0.14 seconds;

- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;

- Reload time gun 100mm SA 47 is reduced to 1.4 seconds;

- While aiming for the guns 47 100mm SA increased by 0.14 seconds;

- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%;

- Reload time gun 120mm SA 46 increased by 0.7 sec;

- While aiming for the guns 46 120mm SA increased by 0.14 seconds;

- Rate of fire inside the drum for the gun 120mm SA 46 is reduced by 10%.

 

AMX 50B:

- The strength of the tank is reduced to 100 units;

- The spread of the movement and rotation increased by 10%;

- Speed ​​of rotation of the tower increased by 0.5 deg / sec;

- Review the range is reduced to 2.5 m;

- Angle of declination of guns changed from 8 to 6 degrees down;

- Increased recharge time to 1.4 seconds;

- Aiming time increased by 0.14 seconds;

- Rate of fire inside the drum is reduced by 10%.

 

AMX 38:

- Speed ​​of rotation of the tower is reduced to 0.25 deg / sec;

- Review the range increased to 5 m;

- Recharge time increased by 37mm SA38 gun, 0.12 seconds;

- Reload time gun 25mm Canon Raccourci Mle.1934 increased by 0.09 seconds;

- Cooldown reduced by 47mm SA34 gun in 0.35 sec;

- Recharge time increased by 47mm SA35 gun in 0.12 seconds.

 

AMX 40:

- Speed ​​of rotation of the first tower is increased by 0.5 deg / sec;

- Distance of the review of the first tower is increased by 5 m;

- Speed ​​of rotation of the second tower is reduced to 0.25 deg / sec;

- Review the range of the second tower is increased by 25 m

 

AMX 12t:

- The strength of the tank is reduced by 10 units;

- Speed ​​of rotation of the tower increased by 0.25 deg / sec;

- Review decreased by 7.5 m;

- Angle of declination of guns changed from 4 to 12 degrees up;

- Cooldown reduced by all the instruments of 0.28 sec;

- Rate of fire inside the drum for all guns is reduced by 10%;

- All the time aiming guns increased by 0.22 seconds.

 

AMX 13 75:

- The strength of the tank is reduced by 30 units;

- Speed ​​of rotation of the tower increased by 0.25 deg / sec;

- Review the range is reduced to 5 m;

- Angle of declination of guns changed from 6 to 9 degrees up and 8 down to 6 degrees;

- Reload time gun 75mm SA49 L48 reduced by 0.7 sec;

- Rate of fire inside the drum for the gun 75mm SA49 L48 decreased by 9%;

- While aiming for the guns 75mm SA49 L48 increased to 0.22 sec;

- Recharge 75mm SA50 guns increased by 1 sec;

- Rate of fire inside the drum for the 75mm SA50 gun reduced by 10%;

- While aiming for the 75mm SA50 gun increased by 0.22 seconds.

 

AMX 13 90:

- The strength of the tank is reduced to 50 units;

- Reduced the strength of the mid-chassis;

- The spread of the movement and rotation for a top chassis increased by 5%;

- Speed ​​of rotation of the tower increased by 0.25 deg / sec;

- Review the range is reduced to 2.5 m;

- Angle of declination of guns changed from 8 to 9 degrees up and 9 down to 6 degrees;

- Recharge time increased by 75mm SA50 gun of 1.7 sec;

- Rate of fire inside the drum for the 75mm SA50 gun reduced by 10%;

- Scatter gun 75mm SA50 from the rotation of the tower increased by 25%;

- While aiming for the 75mm SA50 gun increased by 0.22 seconds;

- Reload time gun 90mm F3 increased by 0.9 sec;

- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;

- Scatter gun 90mm F3 from the rotation of the tower increased by 25%;

- While aiming for the guns 90mm F3 increased by 0.15 seconds.

 

Lorraine 40t:

- The strength of the tank is reduced to 50 units;

- Speed ​​of rotation is reduced to 4 deg / sec;

- The spread of the movement and rotation of the first suspension was increased by 5%;

- The spread of the movement and rotation of the second suspension was increased by 15%;

- Speed ​​of rotation of the tower reduced by 1 deg / sec;

- Review the range is reduced to 2.5 m;

- Reload time gun 90mm F3 increased by 2.3 sec;

- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;

- Time of sighting guns 90mm F3 increased by 0.14 seconds;

- Reload time gun 90mm canon DCA 45 increased by 2.3 sec;

- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;

- Time of sighting guns 90mm canon DCA 45 increased by 0.14 seconds;

- Reload time gun 100mm SA 47 increased by 0.6 sec;

- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 15%;

- Time of sighting guns 47 100mm SA increased by 0.14 seconds.

 

Bat Chatillon 25t:

- The strength of the tank is reduced to 100 units;

- The spread of the movement and rotation of the first suspension was increased by 5%;

- The spread of the movement and rotation of the second suspension was increased by 20%;

- Speed ​​of rotation of the tower is reduced to 0.5 deg / sec;

- Review the range is reduced to 2.5 m;

- Angle of declination of guns changed from 9 to 6 degrees down;

- Reload time gun 90mm F3 increased to 2.6 sec;

- Rate of fire inside the drum for the gun 90mm F3 reduced by 10%;

- Time of sighting guns 90mm F3 increased by 0.14 seconds;

- Reload time gun 90mm canon DCA 45 increased to 2.6 sec;

- Rate of fire inside the drum for the guns 45 90mm canon DCA reduced by 10%;

- Time of sighting guns 90mm canon DCA 45 increased by 0.14 seconds;

- Reload time gun 100mm SA 47 increased by 3.4 sec;

- Rate of fire inside the drum for the gun 100mm SA 47 is reduced by 10%;

- Time of sighting guns 47 100mm SA increased by 0.14 seconds.

 

Interface:

 

In the hangar added an icon (triangle), about a crew member images, which indicates which of the tank will be charged for the experience of battle turned in the fast pumping.

Redesign "carousel" tanks in the hangar. Reworked the button display filters in the tanks, "Carousel."

Added advanced tooltips for the tanks in the "carousel" tanks in the hangar.

For the "wide" mode added to the lists of commands platoons markers and tags clans.

The width of the lists of commands in the "wide" mode is now adjusted to the most comprehensive player nickname in the list (before the width of the list was always the maximum).

Substrate lists the commands made more transparent.

Added animation switch "wide" mode in the list of "narrow" at the beginning of the battle.

Added a new state of the list of commands in a battle: [Number of frags] [Name of the tank] [icon of the tank].

The design and location of the tips after the destruction of the tank. Now it does not close the minimap.

Added an extended set of markers on the tanks in the normal and expanded (when you press Alt) mode.

Added advanced configuration of sight sniper mode.

At the sight of the remaining light is added to the drum (or cassette / tape) shells.

Implemented minor improvements in the settings of sight.

The statistics for the TAB key added a description of the type of battle.

If vibronakidka Gametrix not connected, then the options are not displayed to its setting.

In the context menu of a crew member added the possibility of landing the entire crew of the tank.

Count the number of players now displays the number of players in the entire region, not just on one server.

Buttons dismantling and removal of equipment moved into the slot of the equipment.

In shutdown mode interface (by pressing «V») removed unnecessary display of messages and tokens of tanks.

The design of the window buying a premium account.

In the battle menu item was added to the "Help", which causes the page to aid management in action.

The menu item hangar "Statistics" renamed to "Achievements".

Redesigned frame, framing the minimap.

The format of reports on the outcome of the battle in the case of participation in the action (for example, to gain experience x5, etc.).

Increased space for text messages on the minimap so that messages from the players nicknames are not displayed in three or more lines.

 

Graphics:

 

Reworked some of the effects of falling into the landscape.

Refined effects of burning tanks.

Improved effect of "waves" moving through the water tank.

Reworked shells in contact with the effects of snow and sand.

For some special effects added levels of detail depending on distance.

Added some old bird on the map.

Removed rendering markers penetration of explosive projectiles under Exemption damage.

 

Corrections:

 

Fixed incorrect display of the settings in the booking interface for ICS-152.

Fixed effects and sounds of guns firing some tanks.

Fixed frequent non-penetration of the tank in contact with a weapon after breaking through the shield (mask or armor gun cannon).

Fixed the "light up" enemies destroyed the tank at the time the final statistics of the window.

Reworked colors and geometry of some German camouflage to better fit the real historical camouflage.

"Fixed" equipment of the tank was renamed to "Complicated".

Fixed the "twitching" when viewing the tank battle.

Fixed a desync when watching a sight record of battle paused.

Fixed the message of withdrawal of equipment for the gold.

Fixed the setting "post-effect after death" at the low graphics settings.

Fixed "sticky" marker on the minimap view.

Fixed the activation of cryptic icons, network, and the telescope before the battle and after battle.

Fixed a conflict with some tanks, objects and buildings.

Fixed bug when loading a basic set of shells when you buy a tank and in failing to tick the "Download base ammunition" for tanks with a drum loader.

Fixed display of messages in the recruitment of a new tanker.

Fixed a possible sale of the tank with the removal of equipment for the gold in the absence of gold on the account.

Fixed receiving tank crews early in the ranks reset and re-learning skills.

Fixed discrepancy between the amount of fights in all types of vehicles to the general result in the "battles" in the case of participation in the battles that were not counted (eg, in case of failure on the server).

Removed the possibility of re-education of Chinese Tanks tank to non-existent.

Modules are removed from the store, and some premiumnyh top tanks.

Fixed a possible selection of text in dialog boxes.

Fixed minor bugs in the interface box with camouflage.

Fixed bug with displaying the text "Last time was in combat in 1970" in the profile of the player if the player never went into battle.

The description of achievements, "Shooter," "anti-tank riflemen," "Support," "tenacious," "Unbreakable," "Spit death", "Invader", "Kamikaze," "steel wall".

The description of medals Burda, and Biyota Halonen.

Fixed a typo in the system message about the expiration of camouflage.

Fixed text description of some camouflage.

Removed reported zero cost recruitment rounds or equipment.

Incorrect message when removing equipment from a damaged tank.

Fixed some incorrect text messages when working with equipment.

Adjusted volume of certain sounds in the destruction of objects.

From the voice alerts about critical hit removed the words: "There" and "getting there". For this case, there is only one message: "Contact".

Removed the audio playback when switching tracks knocked in the "afterlife" to destroy a tank with caterpillar knocked.

Fixed rare incorrect display tank at large distances with offset vertically and horizontally.

Fixed inability to re-change anisotropic filtering in the graphics settings.

Fixed some bugs in the algorithm display dynamic shadows.

Fixes in screen battle with, caused by pressing F1.

Fixed rare client crash related to the introduction of the archives in version 0.7.1.1.

Fixed nezagruzka tank in battle (freezes on loading cards) in certain cases.

Fixed rare client crash at the entrance to the hangar.

 

Known flaws:

 

On some slower computers (cars older than 8 years) may experience problems with partial graphics. Work on correcting the situation is.

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Poszło ładnie. ;)

 

Zwycięstwo!

Bitwa: Lakeville 29 marca 2012 11:48:16

Czołg: IS-4

Doświadczenia: 4 100 (x2 za pierwsze zwycięstwo każdego dnia)

Kredytów: 77 974

Osiągnięcia w walce: Stalowa ściana, Specjalista, Medal Bioltera, Medal Kołobanowa

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co mnie zdziwiło, to to ...że z wydechu/spod maski t-34 zamiast pomruku silnika dobiegał dźwięk lejącej się wody ze wspomnianego wodospadu...

:D

3 razy sprawdziłem kręcąc myszką, to na pewno nie był typ :D

 

aha - sluchawki miałem poprawnie założone :P

 

U mnie słychać czasami syczenie z tyłu czołgu mojego lub rzadziej innych, po jakims czasie zawsze znika.

 

Wczoraj słyszałem z lewej strony wodospad na jednej z plansz, gdzie nie było nic takiego, a jedyna woda to 2 jeziorka przed miastem po mojej prawej stronie.

Słuchawki miałem porpawnie załozone. Sprawdziłem dla pewności.

 

Lol. Brzmi jak opiweści z krypty :P

 

IMO dżwieki np. najdeżdżajacych czołgów tez nie są zbyt dobrze pozycjonwone.

 

Może występuje to tylko jak masz dedytkowaną karte dźwiekowa??? Hmmm..

Edytowane przez tom256

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Ja na słuchawkach kave 5.1 mam dobrze pozycjonowany dźwięk, ale efekty 3d raczej są marne. Niby wiem z której strony jedzie ciężki czołg, ale już odległości na podstawie odsłuchu nie określę zbyt dokładnie. Ot tyle, że blisko daleko. Nie skupiam się na dźwięku więc może umknęły mi drobne niedoróbki.

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Ciekawe co się stanie z moja załoga dla niektórych czołgów, np w is, mam zaloge z kv3 która w ogóle nie jest przeszkolona, mam nadzieje ze mi nie zniknie :D,

nie miał bym nic przeciwko jakby mi samo przeszkoliło za free :lol:

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ale są zmiany w ekonomii :D - zobacz sobie :P

 

jeszcze mnie ciekawi jedna kwestia ... załoga ma 99%ogólnego doświadczenia i powiedzmy 50% jakiegoś skilla ?

chyba nie będzie tak że przepadnie te 50% skilla ?

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Miał być i pewnie jest ale szukałem na googlach i nikt nie chciał się podzielić informacją jak wygląda T34 w patchu. Za to jest wg mnie duże prawdopodobieństwo, że różni się od testu 3

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ale są zmiany w ekonomii :D - zobacz sobie :P

 

jeszcze mnie ciekawi jedna kwestia ... załoga ma 99%ogólnego doświadczenia i powiedzmy 50% jakiegoś skilla ?

chyba nie będzie tak że przepadnie te 50% skilla ?

 

A co ma ekonomia do załóg?

 

Co do skilli, to zostaną one zresetowane, a równowartość doświadczenia zostanie przedzielona załodze jako "free exp" do rozdania na dowolne skille od nowa.

 

Z testu to znam - ale dzis ruski patch mial chyba byc ?

Dziś 7.2 dostali Ruscy, jutro EU & NA równocześnie. To tak, żeby zmieścić się w Q1 ;) Co do statów, to te z testu 3 są końcowe (a przynajmniej tak brzmi wszelkie oficjalne info).

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Ostatnimi czasy grając niskimi tierami czuję się jak podczas ucieczki przed niemcami (odc 13) z czterech pancernych i psa

 

http://www.youtube.com/watch?v=g_HDTrhNG4k

 

Ucieczka przed wrogiem, ładująca we mnie artyleria... Szkoda, że mod z dźwiękami z czterech pancernych jest taki słaby...

Edytowane przez Ram1rez

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Ja ostatnio trafiam na ogarnięte drużyny(względnie przeciwnik jest jeszcze mniej ogarnięty) i bardzo często wygrywam piersze bitwy(2xexp). :]

Chociaż spekatularnych sukcesów nie ma.

 

Jeszcze jakby 105 i 88 mniej rykoszetowały było by fajnie.

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juz 3 zgrane francuzy tieru 8+ robia drugiemu teamowi z d.. jesień średniowiecza...jak mają nieogar.

7+ francuzów jak na obrazku zgarnia czołgi 2 teamu na pierwszy reload...

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