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America's Army

Rekomendowane odpowiedzi

Gramy gramy tylko ze ten sprzet co w podpisie niestety juz na mapach SF Special Forces nie wytrzymuje a raczej za malo ramu i pozostaje mi tylko granie jedynie na tych co byly.

Cos tam pozmieniali :wink: nowe bronie (granaty zapalajace),mapy itp.

reszte niech dopisze combat albo KAT :wink:

Ver. 2.0 What are the recommended system requirements for the Windows 2.0 version :

3-D graphics card with 128 MB memory and support for hardware transformation and lighting

2.0 GHz processor or equivalent

English version of Windows® 98/ME/2000/XP Operating System

512 MB RAM

1.62GB of uncompressed hard disk space for game files.

The minimum system requirements for the Windows 2.0 version

3-D graphics card with 64 MB memory and support for hardware transformation and lighting

1.3 GHz processor or equivalent

English version of Windows® 98/ME/2000/XP Operating System

256 MB RAM

1.62GB of uncompressed hard disk space for game files

Jak dla mnie to troche przesadzili.

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Najwazniejsze rzeczy z Readme ;)

 

New weapons available to the Special Forces class:

 

 

- SOPMOD M4 Carbine

 

Special Operations Peculiar Modification to M4 Carbine

- The primary weapon for all Special Forces soldiers.

This weapon is fully customizable by the player though

the use of various accessories (mods) that can be

added to the weapon to fit the players playstyle or to

meet the demands of a particular mission.

 

- SPR

 

Special Purpose Rifle - Variant on the M16 for long

range shots and greater accuracy. The primary weapon

of the Special Forces Advanced Marksman.

 

- Thermite Grenade

 

Incendiary type of grenade emitting intense heat and

flame. This grenade is used by the Special Forces

class to complete 'data destruction' type objectives.

 

 

New OpFor Weapons

 

- Vss Vintorez

 

As an equivalent to the US Special Forces SPR, this is

the primary weapon of the OpFor advanced marksman.

 

- New AKS-74U

 

As an equivalent to the SOPMOD M4, the OpFor will have

the new AKS-74U, including OpFor equivalents for each

individual M4 mod.

 

Indigenous Forces

---------------------------------------

 

All new class of player controlled forces to assist the

Green Berets in combat situations. This unique class mimics

the real life indigenous allied forces that work with US

Special Forces across the globe. This class includes new

player models and specialized weapons. The player will not

need any special training to be able to play as an

Indigenous Forces soldier on the supported Special Forces

maps.

 

New weapons available to the Indigenous Forces class:

 

 

- RPG-7

 

Rocket Propelled Grenade Launcher - a weapon used by

Indigenous Forces capable of a devastating attack.

 

- New AKS-74U

 

Reworked OpFor equivalent to the M4A1 assault rifle.

 

 

M9 Pistol

---------------------------------------

 

All new M9 pistol available only to Advanced Marksman as a

'last resort' weapon for close encounters. This pistol will

only be available to Advanced Marksman (M-24, M-82, SPR)

and will not be droppable or be left behind after the player

is out of action.

 

 

3D Ironsights for all new weapons

---------------------------------------

 

All new weapons for this version will have fully functional

3D ironsights. This includes the SOPMOD M4 Carbine, the

AKS-74U, and the M9 pistols. 3D ironsights will be added to

all other weapons in the game in a future release.

 

 

Weapons Mod Page

---------------------------------------

 

All Special Forces qualified players will be able to fully

customize their SOPMOD M4 Carbine rifles. On this new page

in the User-Interface the player will be able to add and

remove mods from their M4, as well as being able to save

their favorite configurations as 'SETS' for quick changes.

The current weapon mods available for the player to use are

as follows:

 

- ACOG 4X Scope

 

A tritium lit 4x magnification scope that combines

long-range, precision marksmanship and close-in

aiming speed.

 

- Acog Reflex Sight

 

An amber dot sight powered by a fiber-optic light

gathering system and a Tritium lamp, designed for

operations in extremely close quarters battle

in any condition.

 

- M68 Aimpoint Sight

 

A red-dot reflex sight designed for operations in a

close quarters environment. The M68 allows for quick

acquisition of the target with a high hit probability.

 

- M203A1 Grenade Launcher

 

A shortened variant of the M203, the M203A1 is

designed for the SOPMOD M4. The M203A1 adds the

capability of delivering explosive ordinance at

distances beyond 200 meters.

 

- M583A1 Flare Launcher

 

The M583A1 is designed for the SOPMOD M4 using the

M203A1. The M583A1 flare adds the capability of

delivering illumination at distances beyond 200

meters, lasting for roughly 12 seconds. This mod is

only available on SFRecon.

 

- Harris Bipod

 

Lightweight and rugged, the Harris bipod allows the

weapon to be supported adding stability and accuracy

when shooting from a prone position.

 

- M4QD Suppressor

 

The M4QD Suppressor suppresses both the sound and

flash of the weapon, allowing the operator to avoid

detection.

 

- Ironsight

 

Standard issue carrying handle equipped with an

ironsight.

 

- Heatshield

 

Protects operator's hands from heat dissipation and

covers the rail system while not in use.

 

 

In-Game IRC Chat Client

---------------------------------------

 

New in this release is a fully functional in-game IRC chat

client built into the game's user-interface. This new feature

will allow the players to coordinate and chat on our

official IRC channel (as well as other channels). This new

chat client has all the basic functionality of existing 3rd

party clients as well as some features unique to

America's Army. Some of the features available in this new

IRC client are listed below:

 

New Andromeda Server Browser

---------------------------------------

 

A new integrated server browser platform, allowing quick

server refreshes, live server stats, and custom filters.

 

 

New 'Missions' Deployment Page

---------------------------------------

 

A new feature in the 'Deployment' section of the user-

interface is the 'Missions' page. This new page allows the

player to find the map they want to play and deploy straight

from that page. Hitting 'Deploy' on this page will

automatically set the correct map filters for that map and

take the player straight to the internet server browser page

to list all the servers currently running the chosen map.

This 'Missions' page also displays all the information about

each mission and whether or not it is available to the

player based on their current completed training.

 

 

Six New Maps

---------------------------------------

 

This release contains 6 new maps - 2 single player training

maps, and 4 new multi-player maps.

 

There are 4 new multi-player maps included, and all 4 are

'Special Forces' maps. Three of the maps involve both Special

Forces and Indigenous Forces, and 1 map is a Special Forces

Exclusive map.

 

The new multi-player maps are listed below:

 

- SF CSAR (SF & IF)

 

Special Forces Combat Search and Rescue - this map is

set in a desert 'mudbrick' urban setting. There is a

downed Blackhawk in the center of the map with the

injured pilot located somewhere nearby. The assault

team must destroy the Blackhawk's technology and

locate the pilot and heal him. The defense team must

protect the Blackhawk and pilot from being captured.

 

- SF Recon (SF & IF)

 

This is a night time reconnaissance mission set in a

large sprawling desert terrain. The special

reconnaissance team must locate and identify enemy

aviation assets in order to assess Resistance air

defense requirements. The counter reconnaissance team

must protect Resistance aviation assets in order to

prevent enemy intelligence collection.

 

- SF Hospital (SF & IF)

 

This is a VIP mission set in an urban environment

focused around the local city hospital. The escorting

team must locate and exfiltrate the friendly

Resistance leader in order to maintain continuity of

Resistance leadership. The ambushing team must

prevent the VIP from being captured by the opposing

forces.

 

- Pipeline SF (SF Exclusive)

 

This is the Pipeline mission set at night, and

involving a full squad of only Special Forces

soldiers. The assaulting team must secure Alaskan

Pipeline station and negate environmental threat by

accomplishing one of the following: secure main

control panel; stop oil flow at the three valve

controls. The defensive team must defend the Alaskan

Pipeline station and prevent the capture of the main

control panel and keep the flow of oil open into the

pumps at the three valves.

 

The Special Forces training consist of 2 components - the 2

single-player maps listed below:

 

- SF AVWID

 

Aircraft, Vehicle, and Weapon Identification -

students will be presented with commonly used

vehicles, aircraft, and weapons utilized by the armed

forces of the world. The students will then correctly

identify the nomenclature of the military equipment

that was presented to them using an equipment chart

for reference.

 

- SF E and E

 

Escape and Evasion - students will infiltrate by

helicopter then move tactically on foot to their

extraction point though a simulated, denied

environment guarded by sentries and roving patrols.

The students must successfully navigate to the

extraction point through 3 sequential waypoints

without being detected.

 

 

 

 

 

Other Additions

---------------------------------------

 

- New in-game 'Icon Key'

- New 'loading/connecting' message text boxes

- New Glossary included in the user-interface

- New 'Enable VSync' advanced video setting added

- New 'Disable Coronas' advanced video setting added

- Medic commo "Medic on the way!" by pressing 'm'

- Medic comms report location

- Progress bar added back to the Server Browser

- New "Deco Layers" advanced video setting added to

allow user to turn off foliage and grass textures

- Added Tour Icons in server browser

- Added end-of-match timer explanation to class selection

screen

- Added 3 camo 'skins' for SOPMOD M4 (Artic, Desert, Black)

 

 

=============================================================================

What's changed

=============================================================================

 

- Server Browser Page resized to fit within page bounds

- Server Browser Page buttons recolored and sized

- Password field moved from Filter page to Server Browser

- Page, and resolution sizing adjustment functionality added

- Added a new system for playing 3rd person weapon

animations. We can now play third person animations on

weapons such as firing, reloading, etc.

- CivOp have scarves sometimes

- InfantryOp have caps

- Server Browser Integration: Andromeda and GameSpy,

selectable from Filter Page

- Progress bar added to Server Browser

- Online Mission Deployment: user is now presented with

information regarding the online missions via a new Tab:

"Missions," under Deployment

- Cannot initiate an ROE votekick on a player with no ROE

- Training and Deployment Mission pages now use dynamic

drop-down boxes, rather than overabundant tabs.

- Connection Timeout increased to 120 seconds.

- Ultimate Arena tournament server functionality added to

Server Browser functionality

- Cheats-enabled server flags will be displayed in Server

Browser Rules List

- New loading/progress message screens

- Added Glossary Page to Support Section

- Removed Precaching option from Advanced Details Video

Settings.

- Removed Interface Texture Detail option as there are no

differences in Interface Texture Detail quality.

- UI Deployment missions only show "Available" or "Not

Available"

- Reduced CEM injury penalties

- Updated Fan Sites Support section

- Default auto balance setting is true

- Added end-of-match timer explanation to class selection

screen

- Added Auth Failure dialog boxes, some of which have useful

weblinks

 

=============================================================================

What's fixed

=============================================================================

 

- Main Menu and Game Menu are now persistent - all relevant

menus should retain state and activation.

- Can no longer combat roll while taking objective

- Ambient lighting issues (dark model/bright helmet) should

be fixed

- In game menus no longer screw up on resolution changes

- Menu backgrounds should no longer overlap the Hint box

- Fixed browser filter for "FLS" missions

- Audio/Network settings pages no longer loads wrong info

- Binding a key to 'commosquad' now works correctly

- Texture smearing on for bullet decals on corners fixed

- Fixed various scoreboard/class selection issues

- Changing the case of a password will now get saved

- Audio settings page no longer becomes invalid after

setting Audio Mode

- Players will no longer get stuck when rolling while prone

after dropping weapon

- Tour Validation message for Server Browser

- Two weapons in one hand

- MILES skins should no longer show up in non-MILES

- Tour dependencies are working

- Objective messages should work properly

- Mouse and Mouse Menu Sensitivity bottom limit set to 1,

instead of 0, which makes mouse unmovable

- Your own footsteps no longer sound like they are coming

from the West

- Initial viewpoint rotation will no longer look down

- Admins no longer appear on login/logout or on the

scoreboard

- Leased-Official servers report properly

- A blank password will be sent to the server if the

password field in the server browser is blank

- Pickups don't block grenade damage

- Leaning spectator bug

- Purple gun bug

- Enemy grenades now look like enemy grenades when thrown

 

 

 

 

 

 

Najwazniejsze rzeczy z Readme ;)

 

New weapons available to the Special Forces class:

 

 

- SOPMOD M4 Carbine

 

Special Operations Peculiar Modification to M4 Carbine

- The primary weapon for all Special Forces soldiers.

This weapon is fully customizable by the player though

the use of various accessories (mods) that can be

added to the weapon to fit the players playstyle or to

meet the demands of a particular mission.

 

- SPR

 

Special Purpose Rifle - Variant on the M16 for long

range shots and greater accuracy. The primary weapon

of the Special Forces Advanced Marksman.

 

- Thermite Grenade

 

Incendiary type of grenade emitting intense heat and

flame. This grenade is used by the Special Forces

class to complete 'data destruction' type objectives.

 

 

New OpFor Weapons

 

- Vss Vintorez

 

As an equivalent to the US Special Forces SPR, this is

the primary weapon of the OpFor advanced marksman.

 

- New AKS-74U

 

As an equivalent to the SOPMOD M4, the OpFor will have

the new AKS-74U, including OpFor equivalents for each

individual M4 mod.

 

Indigenous Forces

---------------------------------------

 

All new class of player controlled forces to assist the

Green Berets in combat situations. This unique class mimics

the real life indigenous allied forces that work with US

Special Forces across the globe. This class includes new

player models and specialized weapons. The player will not

need any special training to be able to play as an

Indigenous Forces soldier on the supported Special Forces

maps.

 

New weapons available to the Indigenous Forces class:

 

 

- RPG-7

 

Rocket Propelled Grenade Launcher - a weapon used by

Indigenous Forces capable of a devastating attack.

 

- New AKS-74U

 

Reworked OpFor equivalent to the M4A1 assault rifle.

 

 

M9 Pistol

---------------------------------------

 

All new M9 pistol available only to Advanced Marksman as a

'last resort' weapon for close encounters. This pistol will

only be available to Advanced Marksman (M-24, M-82, SPR)

and will not be droppable or be left behind after the player

is out of action.

 

 

3D Ironsights for all new weapons

---------------------------------------

 

All new weapons for this version will have fully functional

3D ironsights. This includes the SOPMOD M4 Carbine, the

AKS-74U, and the M9 pistols. 3D ironsights will be added to

all other weapons in the game in a future release.

 

 

Weapons Mod Page

---------------------------------------

 

All Special Forces qualified players will be able to fully

customize their SOPMOD M4 Carbine rifles. On this new page

in the User-Interface the player will be able to add and

remove mods from their M4, as well as being able to save

their favorite configurations as 'SETS' for quick changes.

The current weapon mods available for the player to use are

as follows:

 

- ACOG 4X Scope

 

A tritium lit 4x magnification scope that combines

long-range, precision marksmanship and close-in

aiming speed.

 

- Acog Reflex Sight

 

An amber dot sight powered by a fiber-optic light

gathering system and a Tritium lamp, designed for

operations in extremely close quarters battle

in any condition.

 

- M68 Aimpoint Sight

 

A red-dot reflex sight designed for operations in a

close quarters environment. The M68 allows for quick

acquisition of the target with a high hit probability.

 

- M203A1 Grenade Launcher

 

A shortened variant of the M203, the M203A1 is

designed for the SOPMOD M4. The M203A1 adds the

capability of delivering explosive ordinance at

distances beyond 200 meters.

 

- M583A1 Flare Launcher

 

The M583A1 is designed for the SOPMOD M4 using the

M203A1. The M583A1 flare adds the capability of

delivering illumination at distances beyond 200

meters, lasting for roughly 12 seconds. This mod is

only available on SFRecon.

 

- Harris Bipod

 

Lightweight and rugged, the Harris bipod allows the

weapon to be supported adding stability and accuracy

when shooting from a prone position.

 

- M4QD Suppressor

 

The M4QD Suppressor suppresses both the sound and

flash of the weapon, allowing the operator to avoid

detection.

 

- Ironsight

 

Standard issue carrying handle equipped with an

ironsight.

 

- Heatshield

 

Protects operator's hands from heat dissipation and

covers the rail system while not in use.

 

 

In-Game IRC Chat Client

---------------------------------------

 

New in this release is a fully functional in-game IRC chat

client built into the game's user-interface. This new feature

will allow the players to coordinate and chat on our

official IRC channel (as well as other channels). This new

chat client has all the basic functionality of existing 3rd

party clients as well as some features unique to

America's Army. Some of the features available in this new

IRC client are listed below:

 

New Andromeda Server Browser

---------------------------------------

 

A new integrated server browser platform, allowing quick

server refreshes, live server stats, and custom filters.

 

 

New 'Missions' Deployment Page

---------------------------------------

 

A new feature in the 'Deployment' section of the user-

interface is the 'Missions' page. This new page allows the

player to find the map they want to play and deploy straight

from that page. Hitting 'Deploy' on this page will

automatically set the correct map filters for that map and

take the player straight to the internet server browser page

to list all the servers currently running the chosen map.

This 'Missions' page also displays all the information about

each mission and whether or not it is available to the

player based on their current completed training.

 

 

Six New Maps

---------------------------------------

 

This release contains 6 new maps - 2 single player training

maps, and 4 new multi-player maps.

 

There are 4 new multi-player maps included, and all 4 are

'Special Forces' maps. Three of the maps involve both Special

Forces and Indigenous Forces, and 1 map is a Special Forces

Exclusive map.

 

The new multi-player maps are listed below:

 

- SF CSAR (SF & IF)

 

Special Forces Combat Search and Rescue - this map is

set in a desert 'mudbrick' urban setting. There is a

downed Blackhawk in the center of the map with the

injured pilot located somewhere nearby. The assault

team must destroy the Blackhawk's technology and

locate the pilot and heal him. The defense team must

protect the Blackhawk and pilot from being captured.

 

- SF Recon (SF & IF)

 

This is a night time reconnaissance mission set in a

large sprawling desert terrain. The special

reconnaissance team must locate and identify enemy

aviation assets in order to assess Resistance air

defense requirements. The counter reconnaissance team

must protect Resistance aviation assets in order to

prevent enemy intelligence collection.

 

- SF Hospital (SF & IF)

 

This is a VIP mission set in an urban environment

focused around the local city hospital. The escorting

team must locate and exfiltrate the friendly

Resistance leader in order to maintain continuity of

Resistance leadership. The ambushing team must

prevent the VIP from being captured by the opposing

forces.

 

- Pipeline SF (SF Exclusive)

 

This is the Pipeline mission set at night, and

involving a full squad of only Special Forces

soldiers. The assaulting team must secure Alaskan

Pipeline station and negate environmental threat by

accomplishing one of the following: secure main

control panel; stop oil flow at the three valve

controls. The defensive team must defend the Alaskan

Pipeline station and prevent the capture of the main

control panel and keep the flow of oil open into the

pumps at the three valves.

 

The Special Forces training consist of 2 components - the 2

single-player maps listed below:

 

- SF AVWID

 

Aircraft, Vehicle, and Weapon Identification -

students will be presented with commonly used

vehicles, aircraft, and weapons utilized by the armed

forces of the world. The students will then correctly

identify the nomenclature of the military equipment

that was presented to them using an equipment chart

for reference.

 

- SF E and E

 

Escape and Evasion - students will infiltrate by

helicopter then move tactically on foot to their

extraction point though a simulated, denied

environment guarded by sentries and roving patrols.

The students must successfully navigate to the

extraction point through 3 sequential waypoints

without being detected.

 

 

 

 

 

Other Additions

---------------------------------------

 

- New in-game 'Icon Key'

- New 'loading/connecting' message text boxes

- New Glossary included in the user-interface

- New 'Enable VSync' advanced video setting added

- New 'Disable Coronas' advanced video setting added

- Medic commo "Medic on the way!" by pressing 'm'

- Medic comms report location

- Progress bar added back to the Server Browser

- New "Deco Layers" advanced video setting added to

allow user to turn off foliage and grass textures

- Added Tour Icons in server browser

- Added end-of-match timer explanation to class selection

screen

- Added 3 camo 'skins' for SOPMOD M4 (Artic, Desert, Black)

 

 

=============================================================================

What's changed

=============================================================================

 

- Server Browser Page resized to fit within page bounds

- Server Browser Page buttons recolored and sized

- Password field moved from Filter page to Server Browser

- Page, and resolution sizing adjustment functionality added

- Added a new system for playing 3rd person weapon

animations. We can now play third person animations on

weapons such as firing, reloading, etc.

- CivOp have scarves sometimes

- InfantryOp have caps

- Server Browser Integration: Andromeda and GameSpy,

selectable from Filter Page

- Progress bar added to Server Browser

- Online Mission Deployment: user is now presented with

information regarding the online missions via a new Tab:

"Missions," under Deployment

- Cannot initiate an ROE votekick on a player with no ROE

- Training and Deployment Mission pages now use dynamic

drop-down boxes, rather than overabundant tabs.

- Connection Timeout increased to 120 seconds.

- Ultimate Arena tournament server functionality added to

Server Browser functionality

- Cheats-enabled server flags will be displayed in Server

Browser Rules List

- New loading/progress message screens

- Added Glossary Page to Support Section

- Removed Precaching option from Advanced Details Video

Settings.

- Removed Interface Texture Detail option as there are no

differences in Interface Texture Detail quality.

- UI Deployment missions only show "Available" or "Not

Available"

- Reduced CEM injury penalties

- Updated Fan Sites Support section

- Default auto balance setting is true

- Added end-of-match timer explanation to class selection

screen

- Added Auth Failure dialog boxes, some of which have useful

weblinks

 

=============================================================================

What's fixed

=============================================================================

 

- Main Menu and Game Menu are now persistent - all relevant

menus should retain state and activation.

- Can no longer combat roll while taking objective

- Ambient lighting issues (dark model/bright helmet) should

be fixed

- In game menus no longer screw up on resolution changes

- Menu backgrounds should no longer overlap the Hint box

- Fixed browser filter for "FLS" missions

- Audio/Network settings pages no longer loads wrong info

- Binding a key to 'commosquad' now works correctly

- Texture smearing on for bullet decals on corners fixed

- Fixed various scoreboard/class selection issues

- Changing the case of a password will now get saved

- Audio settings page no longer becomes invalid after

setting Audio Mode

- Players will no longer get stuck when rolling while prone

after dropping weapon

- Tour Validation message for Server Browser

- Two weapons in one hand

- MILES skins should no longer show up in non-MILES

- Tour dependencies are working

- Objective messages should work properly

- Mouse and Mouse Menu Sensitivity bottom limit set to 1,

instead of 0, which makes mouse unmovable

- Your own footsteps no longer sound like they are coming

from the West

- Initial viewpoint rotation will no longer look down

- Admins no longer appear on login/logout or on the

scoreboard

- Leased-Official servers report properly

- A blank password will be sent to the server if the

password field in the server browser is blank

- Pickups don't block grenade damage

- Leaning spectator bug

- Purple gun bug

- Enemy grenades now look like enemy grenades when thrown

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Niech wam bedzie :)

 

3 nowe mapy do gry online(2 dostepne dla nie posiadajacych szkolenia SF i jedna tzw SF exclusive), 2 mapy ze szkoleniami SF, karabinek m4 SOPMOD z szerokim sortymentem modyfikacji min celowniki optyczne i kolimacyjne,tłumik dzwieku, granatnik m203a1, wyrzutnik flar, bipod, SPR - karabin wyborowy dla oddzialow SF i jego odpowiednik VSS Vintorez dla sil przeciwnika, pistolet M9 dla snajpera(Makarov dla op4), nowe trojwymiarowe celowniki dla m4 i aks-74u, w przyszlosci dla kazdej z dostepnych broni. Poza tym liczne poprawki istaniejacych bogow ;)

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Właśnie sformatowałem dysk i wgralem AA i chciałbym od nowa nie przechodzić wszystkich treningów, czy da się tylko na podstawie moich wyników na serwerze gdzi jest zapisane że przeszedłem, "zaliczyć" mi treningi bym nie musiał ich przechodzić drugi raz?

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Jezeli przed formatem grales w AAO i posiadales juz konto z zaliczonymi treningami to wystarczy zalogowac sie w grze i wbic na server powinno zaliczyc ci to wszystko co miales wczesniej.

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Jeśli powyższy sposób zawiedzie. Po prostu zrób tylko pierwszy trening strzelecki i prześłij wyniki na server. I wszystko powinno sie wczytać. Z tego co pamiętam to nawet jeśli bedziesz miał gorszy wynik to i tak pozstanie najlepszy ale 100% pewności nie mam :D.

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http://www.americasarmy.pl/forum/

szukajka i do przodu  :wink:

po roku mam dosc tego forum...

nudne jest.. 0 offtopicow bo moderatorzy jak tylko zobacza cos nie na temat to post odrazu leci na pysk.. (dlatego wole tweak'a :mrgreen: )

a pozatym nie pisze tam kiedy bedzie nowa wersja.. :?

 

 

ludzie na serwie mowili ze w przyszlym miesiacu (2 miechy temu slyszalem to samo :? )

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http://www.americasarmy.pl/forum/

szukajka i do przodu  :wink:

po roku mam dosc tego forum...

nudne jest.. 0 offtopicow bo moderatorzy jak tylko zobacza cos nie na temat to post odrazu leci na pysk.. (dlatego wole tweak'a :mrgreen: )

a pozatym nie pisze tam kiedy bedzie nowa wersja.. :?

 

 

ludzie na serwie mowili ze w przyszlym miesiacu (2 miechy temu slyszalem to samo :? )

Tweak tez mam wrazenie ze ostatnio schodzi na psy, a bylo to dla mnie najlepse forum na swiecie. Dzisiaj w nocy etz zessam wersje 2.0

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Tweak tez mam wrazenie ze ostatnio schodzi na psy

a czy ja napisalem ze Tweak schodzi na psy?? :?

a bylo to dla mnie najlepse forum na swiecie.

dla mnie bylo, jest i bedzie :mrgreen:

Dzisiaj w nocy etz zessam wersje 2.0

dopiero?? 8O

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