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Ostatnia wizyta
Treść opublikowana przez Sulaco
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Test Drive Unlimited Beta Test ruszyl :D klient 3,5GB :huh: wieczorkiem zapodam konkrety, no chyba, ze ktos da wczesniej ;)
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"...zdradziliscie, wymusiliscie, naduzyliscie....ale jestescie na liscie" :D
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tak z luzikiem :) imho tak. oczywiscie na dzien dzisiejszy, bo co bedzie jutro tego nikt ie wie ;)
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czysto informacyjny. nie znalazlem takiego, to zalozylem liczac na opinie posiadaczy jak to w zyciu :) juz wiesz po co zalozylem topic ;) ciezkie jest to fakt, ale co do operowania to juz imho kwestia gustu, a do wszystkiego idzie sie przyzwyczaic jescze TabletKiosk. a czy jest male zainteresowanie - sprobuj to ot tak kupic w sklepie :) no , ale to bardziej swiadczy o malej ilosci produkowanych urzadzen :) sprzet jak sprzet, zalezy od potrzeb. slaba bateria to fakt, ale mozna dokupic mocniejsza lub druga mniejsza. no ale nie zmienia to faktu, ze <2h w standardzie to zdecydowanie za malo tez pojecie wzgledne - nie kazdy potrzebuje wielkiego notka. np. w moim przypadku ideal to FS LB P1610, ale tutaj cena zabija - prawie 9000 netto, za mniej niz polowe moge dostac cos co daje podobne mozliwosci, no ale z wiekszymi ograniczeniami - np.bateria, zewn. klawiatura. znowu pojecie wzgledne :) nie kazdy musi miec min.1024x768, a oferowane 800x480, przewijane 800*600 lub skalowane 1024x600 moga w zupelnosci wystarczyc. jeszcze mniejszy? ponizej 7'' to juz nie wiem jaka rozdzialke by dali. blizej chyba byloby takiemu czemus do PDA, a to juz imho zdecydowanie za malo. cena tez na pewno ulegnie zmianie, w koncu to pierwsze tego typu urzadzenia, a minatiryzacja idzie dalej. jak dojda > 0,5kg i min 4h na baterii to juz imho bedzie bardzo dobrze.
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Specification Processor & Cache Memory Intel® ULV Celeron® M Processor 900MHz Operation System Genuine Microsoft® Windows® XP Tablet PC Edition Chipset Intel® 910GML Main Memory On board 256MB DDR 533MHz, 1 x SODIMM socket for expansion up to 768 MB DDRII-667 DRAM support Display 7" active matrix TFT(800x480) ASUS Splendid Video Intelligence Technology Video Graphics & Memory Intel® GMA 900 Hard Drive 1.8” 20/30/40/60 GB Optical Drive DVD-DUAL External (Optional) Card Reader SD card slot push / pull type Fax/Modem/LAN/WLAN On board 10/100 LAN (optional) Integrated 802.11b/g Built-in Bluetooth™ V2.0+EDR (optional) Interface 1 x R2H Port Bar connector for external hub(S/PDIF, VGA, DC-in, 3 USB, LAN) / VGA function support via VGA Cable 2x USB 2.0A ports 1 x mini-USB2.0A port 1 x Microphone 1 x Headphone 1 x AV (Audio + Video) out 1 x RJ45 (Lan port) Shortcuts Thumb Sticker Page Up & Down Button Functional Setting Button 4 Way Directional Button WLAN/ Bluetooth Switch button Log-in(SAS) Key Audio Built-in 1 mono speaker and 1 microphone KeyBoard External foldable USB KBD ( optional accessory ) Battery Pack & Life Primary: Polymer battery 3430mAh, 24W/hr, 2 hours rundown life Back-up: Polymer battery 6860mAh, 48W/hr (optional) AC Adapter Output : 12V DC, 3A, 36W Input : 100~240V AC, 50/60Hz universal 3/ 2 pin compact power supply system 12V Car Charger Cable (optional) Dimension & Weight 234 x 133 x 28 (WxDxH) 830g (for Primary Battery) Security FingerPrint Reader ASUS Security Protect Manager Supplied Accessories Protection Bag USB 2.0 Cable USB Mouse (optional) External Foldable USB Keyboard (optional) External DVD Dual (optional) Back-up Battery (optional) 12V Car Charger Cable (optional) Multimedia Software GPS Navigation Software(optional) imho w tym kierunku powinno to zmierzac - minaturyzacja z ogromna funkcjonalnoscia i pelne okienka na pokladzie. jest juz pare urzadzen podobnych - samsung Q1, Tabletkiosk
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bardzo chetnie "odpusze" i bede ignorowal tylko, ze ten temat odwiedzaja tez ludzie ktorzy planuje wkrotce kupic jakies 8800, i dowiaduja sie, ze nie warto kupowac bo nie wiadomo jako to dziala w vista i dx10, a najlepiej to czekac. i tak poczekaja, a za rok zapewne znajda podobne imho blyskotliwe "rady" - czekac. z mojej strony EOT w tej kwestii
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a przepraszam kto kupowal karte dx10? bo ja kupowalem dx9/dx10. bo? na jakiej podstawie? mamy jakies testy? konkrety? dlaczego mam czekac? co jest nie tak z 8800, ze mam czekac? dowiem sie w koncu? odnosze dziwne wrazenie, ze co poniektorzy widzac hasla dx10/vista dostali jakies zacmy, czy jak. czy 8800 zle dziala w dx9? co sie ma wydarzyc w przyszlym roku? przestana nagle produkowac gry pod dx9? z wyjsciem vista przestana nagle one tezdzialac? karty, ktore zaprezentowaly ogromny wzrost wydajnosci do poprzedniej generacji, nagle w dx10/vista zaczna wyswietlac ujemne klatki. no ludzie dajcie spokoj. jak w przyszlym roku, pod koniec zobaczymy 2-3 tytuly dx10 to bedzie bardzo duzo, sadzicie, ze do tego czasu wszystko stanie w miejscu na dx9? zacznijcie myslec realistycznie, a nie marketingowo
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oby jak najwiecej ;) no wlasnie jakas beat, ale zawse cos nowego 97.28
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no z tymi sterami to faktycznie kiszka :/ dali jakas wersje na "odczep sie" i trzeba czekac. no, ale jest nadziej, ze cos sie w tym tyg. ruszy :D
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dziala, ale wersja 5.05. oczywiscie ma sporo ograniczen, ale OC kart dziala
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ale nie instaluja sie na 8800, a przy podmianie inf vista zalicza BSODa. ztcw na dzien dzisiejszy brak sterow dla 8800 i vista :(
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o jakich sterach dokladnie piszesz?
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no akurat ilosc ramu nie ma tu znacznia, a nawet gdyby to 8800gtx ma i tak wiecej 512 do 768 ja stawiam na ilosc jednostek TMU i ROP - 2x7900 ma ich wiecej niz 8800gtx. podobna systuacja jest w przypadku 7900 i x1900, gdzie x1900 wypada slabiej w 3dm03, ale juz zdecydowanie lepiej w 3dm06
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procek mi sie skonczyl :) ale dam maly przykladzik 3dm06 1680x1050 fsaa 4x single/sli hdr1 33.4/59.2 hdr2 28.4/52.1 3389/5559
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[hwbot] 23811 - E6700 @ 3825MHz - SLI 8800GTX @ 650/1050 [/hwbot] http://service.futuremark.com/compare?3dm05=2337753
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:dontfeedtrolls: nastepne wcielenie #mreko itd moze to kogos zainteresuje, podlaczylem miernik (A) :D cfg: c2d 6700@3.825 1.58V 2x8800gtx 1.53 - post 1.67 - sys on 1.95 - 3dm06 GT4 single 2.22 - 3dmo6 GT4 SLI 1.89 - orthos 2.31 - 3dm06 GT4 + orthos 2.33 - 3dm06 GT4 SLI 650/1100 2.41 - 3dm06 GT4 SLI 650/1100 + orthos 2.25 - fear SLI zakladajac, ze wspolczynnik mocy to jakies 0.9 (pesymistycznie ;) ) to mamy jakies 575W podczas pogrywania w FEAR i jakies 426W podczas zabawy w win. sprawdzilem, tez rezystorki - widac, ze obie karty mialy przelutowany.
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[hwbot] 69281 - E6700 @ 3875MHz - SLI 8800GTX @ 655/1050 [/hwbot] http://service.futuremark.com/compare?2k3=5487595
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[hwbot] 16584 - E6700 @ 3825MHz - SLI 8800GTX @ 650/1050[/hwbot] http://service.futuremark.com/compare?3dm06=643521
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zainstaluj ntune
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jest Patch 1.30 i sporo poprawek » Naciśnij, żeby pokazać/ukryć tekst oznaczony jako spoiler... « Company of Heroes by Relic Entertainment - Polish retail v1.0 -> v1.3 patch v1.3 : 10/24/2006 NEW FEATURES - New multiplayer map: 6P_Seine River Docks - New and improved Game Replay functionality allows players to view the game from a selected player's perspective in slow motion or fast forward. In addition the game UI can now be minimized to reveal a larger viewing space of the action going on in the replay. To compliment this, a new Cinematic Mode allows players to sit back and enjoy the show. - Cinematic Mode camera - Replay your battles as the game automatically switches between cinematic camera angles, capturing the sound and fury of war from the combatants' perspective. - IME support for Microsoft Windows XP and Microsoft Windows Vista IMPROVEMENTS - Improved SLI performance on Nvidia systems using the latest drivers. General Fixes - BugReport has more space on the success dialog to show Cyrillic text. - Far East characters will not clip when listed in a multi-line text box. - 30260 is now listed as the correct port to leave unblocked. - Removal of ghost bug that could leave duplicates upon reload of a saved game. - The playback controls for viewing a recorded game have their graphics fixed. Campaign - Medal text is now visible (Korean) - Reinforce radius has been fixed on certain buildings. - M02: Fixed several instances of having the wrong named character's picture attached to subtitled text. - M02: Game no longer incorrectly instructs the player to reinforce the squad. - M04: Fixed a Fatal Scar Error that occurred when the church is taken back by the enemy forces, just as the timer ends, and as the cinematic is about to begin. - M05: Convoy will no longer exit the map using an unsecured road after you complete the final objective - M08: Fixed critical error after countdown reaches 0 after holding the city centre point - M10: The ''Select HQ'' Button now properly selects the forward HQ - M10: Fixed the lack of audio for subtitled text. - M10: Game no longer incorrectly instructs the player to convert a building outside controlled territory - M11: Briefing fixed subtitle timing issue Gameplay - Fixed the problem where mouse-clicking on a unit onscreen under heavy loads often does not result in the unit being selected. - Improved load times by fixing pathfinding regens. - Fixed the bug where capturing an enemy weapon resulted in it having enemy unit occlusion. - Veterancy speech samples are now triggered correctly. - The vehicle repair icon now shows up offscreen. - Fix for Allied Engineers becoming trapped when building barbed wire close to sandbags or other obstacles, which prevents them from completing orders. - All sectors default to neutral on Map Montherme, previously one player would start with ownership of a sector. - Allied and Axis HQs can no longer be deleted by the player. - Players will no longer lose munitions income from creating an Axis Sniper. - Axis Blitzkrieg ability now displays appropriate icon over Axis Anti-Tank Gun. - Axis Halftracks and Allied halftracks will now carry a maximum of 3 squads total opposed to 4. - Weapon capture squads can now reinforce to full squad size. - Tuned projectile launcher location for Axis Pak 38 so it now shoots from the correct gun height. - Sniper "Make Casualty" or "Hit but not killed" criticals no longer kill their target. The result of this is that Snipers will no longer one-shot-kill other Snipers if they have full health. - Allied Engineers had a 1% chance to instantly kill a target, this was fixed and they now operate as intended. - Fix for the computer AI constantly cancelling construction and rebuilding a structure when destroying the building and staying in the area in any game. - Allied Engineer Demolitions ability will now destroy an Axis Security Post in one detonation as intended. - Axis Salvage ability is no longer giving inappropriate returns for the Axis Halftracks and Stug. - Allied Rangers were detecting camouflaged units at a very high radius, this has been reduced to the standard radius for infantry units. - Axis Flammenwerfer Halftrack will now successfully upgrade when pioneers are loaded inside. Online - Fixed the issue of split or cut-off text when viewing the Play Now screen in the Online Lobby on 1920x1200 (widescreen) - Players should now hear an audio prompt when sending a chat message to an ally or enemy. - The scrollbar for the player list now resets properly to the top position when switching between chat channels in the online lobby - Fixed the bug where Annihilation games would end before players could see the enemy's HQ collapsing. - Users with slower computers will see each other properly in the game lobby. - Most Wins list and top 15 players list display properly in the Leaderboard 1v1 bracket. - Players looking for Ranked Games are no longer displayed as "0" on the News tab. - Fix for cut-off and split text in the Online Lobby when viewing 1920x1200 widescreen in Polish, Spanish, Czech, German and Italian. Performance - Performance measurements now include loading time. - Fix for no SFX, Music or Speech play if you ALT-TAB from the MP lobby and ALT-TAB back after the game has loaded. - Fixed a crash relating to players logging out of Relic Online during the countdown to game launch. - UI now properly filtering out old replays from previous versions of the game. BALANCE CHANGES - Axis Ostwind has more frequent reloads, will be less effective vs units in cover or in buildings. - Axis Ostwind's damage to player-buildings has been reduced (35-40% reduction) - Axis Panther tuning moderate speed and rotation rate increases (bringing mobility a bit closer to the Allied Sherman). - Axis Armoured Car cost increased by 10 fuel. - Axis Stug build time increased by 10 seconds. - Allied Sherman main gun effectiveness vs. units garrisoned within ambient buildings reduced. - Allied Sherman main gun Area of Effect damage slightly lowered. - Fixed the Allied Bazooka's unnecessary accuracy penalty vs. the Axis Stug and Panzer IV. - Allied Airborne Satchel charges strengthened against buildings and bunkers. - Fortify the Perimeter Commander Tree item in the Defensive Doctrine has had a 1 Commander Point reduction. - Axis Flak 88 Commander Tree item in the Defensive Doctrine has had a 1 Commander Point increase. - For the Fatherland ability cost has been reduced by 40%. - All vehicle main guns effectiveness vs. infantry in cover reduced. - Sherman Calliope Main Turret reload time is 50% slower than the standard Sherman. - Allies Browning Automatic Rifle (BAR) is significantly less effective on the move. MOD SUPPORT - Scenario pack support - A scenario pack (*.sga file) is an archive that contain all the files needed for a scenario allowing for easy map sharing. To play a new map put the scenario pack in the "$CoHInstallDir\WW2\Scenarios\" or the "My Documents\My Games\Company of Heroes\Scenarios\" folder. - Added the Worldbuilder tool. - Added the MovieMaker tool. - Supports export of scenario packs by selecting Export Scenario in the File menu. v1.2 : 9/12/2006 - Various connection problems fixed - SLI performance bug fixed - Fixed exploit with Allied HMG Crew's Armor Piercing Rounds ability, where ability would remain active after squad was garrisoned or retreated back to HQ - Fixed Axis wrecked building exploit - Various crashes fixed v1.1 : 8/25/2006 - Multithreaded lens-flare destruction fix - Burning building crash fix
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masz na mysli stery 97.02? no nie ma. ale mozna wlaczyc wyswietlanie w rozwijanej liscie i zdecydowanie poprawia to poruszanie sie po nim. co do dem - trzeba poczekac, tak z mies-dwa poprawka - jednak niby mozna wlaczyc stary
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nie pamietam, a do orba nie wrzucalem - wieczorem dam orby. ale pamietam, ze myknelo mi 5500 fps podczas 1 testu :D
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oj w 2005 proc ma niemniejsze znaczenie jak w 2001.
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o wypraszam sobie, zaden kret czy mysz - szczur Remy mozesz mu mowic :P no wrocilem do punktu wyjscia, tzn. proc ogranicza bardzo wyniki w 3dm :) chwilowo tez siedze na nf590 no i 6700 jakos skrzydelek nie moze rozwinac - 355 fsb to stabilny max. 3dm03 58kilo grafy grzeja sie bardzo - szczegolnie jak jedna podgrzewa druga :) , ale mimo tego podgrzewania zachowuja "jakis" potencjal OC. ciekawe co wymysli np. zalman na schlodzenie tego grzejnika