Troche informacji : 
  
Rampage  
  
Next Generation Rendering Engine (VTA)  
Next Generation Video Engine  
16M tri/sec, 800MP/sec, Single textured.  
Programmable Shading  
Higher quality filtering  
T-buffer based AA  
AA With 2 textures and Anisotropic with no performance hit.  
AA With 4 textures with no performance hit  
Scalable Architecture  
Integrated Bridge functionality  
Full AGP Support in SLI  
Two recursion modes  
Before and after W divide  
Applicable for bump mapping and procedural textures  
Risc-like address op instruction model  
Cubic Environment Mapping  
Texture Compression  
DirectX/DXT ,FXT1 compressed textures  
YUV Texture formats  
Massive Multitexturing: 8 textures each with different  
filtering: point, bilinear, trilinear, anisotropic (up to 128-tap).  
Massive Iterators: 8 ARGBSTW iterators: one per texture.  
Texture Recursion (Address ops) : recursion in parallel or series on up to 4 textures  
Any combination of 4 recursions on the 8 available textures Recursion allows one texture to perturb the values of another texture  
Texture Computer (Pixel Shader)  
Massive flexible math capability  
texture combine unit: (a+B)*c+d feeding...  
...color combine unit: (A+B)*C+D where each abcd and ABCD can be:  
from any of iterator, texture, previous, registered and constant values.  
manipulated independently with: x, -x, 1-x and x-0.5.  
Compare based multiplexing:  
texture and color: combine unit: (a-B)? c:d and  
texture combine unit output summing  
R+G+B may feed  
color combine unit: .(a+B)*c+d, alpha and/or color channels Useful for intensity ops, dot products.  
Register based combiners  
Larger color component precision  
13 bits per component  
Precision maintained through alpha blenders.  
Alpha Blender Logic Ops  
Quad pixel pipeline  
4 pixels-per-clock single textured (per chip)  
4/N pixels per clock for N textures (per chip)  
Scalable rendering: Up to four chips ganged together. No bridge chip required.  
Optimized Geometry Pipeline.  
Viewport Transforms and efficient host/graphics IO yield optimum performance  
Works with (or without) Sage geometry co-processor 
Larger color component precision  
13 bits per component  
Precision maintained through alpha blenders.  
Alpha Blender Logic Ops  
Quad pixel pipeline  
4 pixels-per-clock single textured (per chip)  
4/N pixels per clock for N textures (per chip)  
Scalable rendering: Up to four chips ganged together. No bridge chip required.  
Optimized Geometry Pipeline.  
Viewport Transforms and efficient host/graphics IO yield optimum performance  
Works with (or without) Sage geometry co-processor 
  
Ponadto karta grafiki posiada autentyczny socket do procesora grafiki, co powoduje teoretyczna mozliwosc wymiany procka w przyslosci, na inny model :)