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Treść opublikowana przez Boxster
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HL1:Source to padaka... :mur: HL1 HL1Source HL1 HL1Source
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Jak dam rade to moze zjawie sie u nas na serwku i o godz. 00:00 oddamy wspolnie salwe na powitanie nowego, lepszego 2005 roku! :twisted:
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Nio to szybko zapodaj te linki, i jak możesz to podaj jaki ten kolo ma sprzet + jakies ustawienia proca, grafy + czym chłodzi itd. ...a najlepiej to niech się chłop tu zarejestruje to sami go weźmiemy w ogień ostrych pytań! :twisted:
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Moim "NAJ" jest DUNE 2 pierwszy prawdziwy RTS na świecie, ta gra mnie zabijała przez długie miesiące... potem pykałem w DUNE 2000, bardzo podobny klimacik i praktycznie to ta sama stara gra tylko że po lekkim retuszu. Polecam!
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Oczywiście nie twierdze że 66.81 są do bani, ale z ogromu ostatnio wychodzących nDriverów to te z numerkiem 71.24 są najlepsze. Co do wody to rzecz gustu... mi się wydaje że tu bardziej pasuje odcień żółtego szlamu, niż jakiś idealnie czysty potok górski... :idea:
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...ale w rewelacyjnym CinemaPlayer 1.5 już obejrzysz wiec luzik i się nie cykaj tylko ssij! :wink: Link: http://www.zbylosoft.gad.pl/download/Cinem...emaPlayer15.zip
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Proponuje najnowsze 71.24, link: http://www.osnn.net/comments.php?shownews=11625 , jak widać na fotkach z HL2 zmienił sie m.in. wygląd "szlamu"... ogólnie widać optymalizacje względem sielnika Source. Co do wyników w 3DMark2003 to zyskałem ok 300 marków. 67.03 -------- 71.24 --------
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Co do pamiatek to test można przeskoczyć (RivaTuner) i kręcić dalej, nie zawsze test pamiatek jest zgodny ze stanem faktycznym i czasami jeszcze można jeszcze zyskać kilka MHz w OC. Jak masz koniec na pamięciach to pociągnij dalej rdzeń, bo cosik słabiutko... :wink:
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Jest nowy RivaTuner 2.0 RC 15.3 NY Ed, link: http://download.guru3d.com/rivatuner/ , lista zmian: Minor bugfixes: Fixed performance table entry size calculation for BIT-based NVIDIA VGA BIOS images. Now the second performance level's parameters are no longer displayed incorrectly on some GeForce 6800 boards having more than 1 performance level in VGA BIOS (e.g. Gainward 6800GT). Fixed title detection for ATI ATOM VGA BIOS images. NVStrap driver's "Graphics processor identification" / "Quadro" mode and "Allow enabling hardware masked units" option no longer conflict when they are activated simultaneously. "Cannot reset R/O attribute of destination file" message is no longer displayed when patch script engine creates new destination file instead of overwriting source file. What's new: Added ForceWare 67.xx - 7x.xx driver families support. Updated databases for Detonator and ForceWare driver families. Added databases for ForceWare 66.93, 67.02, 67.03, 70.41, 70.90 and 71.20 drivers. Updated NVStrapAntiprotection and ForceWareAntiprotection patch scripts for ForceWare 66.93, 67.02, 70.41, 70.90 and 71.20 drivers. Take a note that these scripts are fully replaced with NVStrap 1.7 functionality on GeForceFX and newer graphics processors. The scripts are required for GeForce 4 and older display adapters only and subject to be discontinued in the next version. To avoid confusing beginners, which often tend to ignore built-in context help, low-level overclocking tab is now hidden on GeForce FX and newer display adapters. Removed obsolete "Depth buffering" tab in Direct3D tweaks dialog for the ForceWare 65.xx and newer drivers. DirectX7/DirectX8 texture formats options in "Textures" tab / Direct3D tweaks dialog are renamed to DirectX7 and DirectX8+ surface formats. Revised list of available surface formats for new drivers in "Textures" tab / Direct3D tweaks dialog. Added options for controlling new surface formats (e.g. FOURCC ATI2 (3Dc)), removed some obsolete texture formats (e.g. FOURCC NVT0...NVT5). Added full NVIDIA NV41 and NV44 graphics processors support. Now all RivaTuner's features including full low-level diagnostic and low-level pipeline configuration override via the NVStrap driver are available on these graphics processors. Thanks to Andrew Worobiew for testing RivaTuner with GeForce 6200 with TurboCache 16M/32M. Added new PCI-E NV4x PCI DeviceIDs to the database of supported NVIDIA GPUs. Added experimental NV46 and NV47 graphics processors support. Updated NVStrap driver v1.7 Added NV40BIOSHwUnitsMaskEliminator patch script, allowing you to remove hardware units mask initialization code from VGA BIOS initialization script. You may use this patch script to finalize pipeline configuration set by the NVStrap driver. The script uses preprocessing plugin feature, introduced in this version, which allows the script to eliminate masking either for all pixel / vertex units or only for units, enabled via the NVStrap driver. Please refer to FAQ for details. Added filename resolving for RivaTuner's files launched via the command line. Now relative file paths (e.g. ".PatchScriptsATIATIOverclockingAntiprotectionRuntimeATIOverclockingAntiprotectio nRuntime w2k.rts") can be specified in the command line when launching the file. Added ATI Catalyst driver version detection. Now RivaTuner displays driver family name, the list of installed driver files, file descriptions and versions in the main tab on supported ATI display adapters (for Windows 2000 / XP only). Database of supported ATI / NVIDIA drivers is now user extendable and stored in [DriverFamily_...] and [DriverFiles_...] sections of RivaTuner.cfg file. Added X800SE support. Thanks to Andrew Worobiew for testing RivaTuner with X800SE. Added ATI R430 and R480 graphics processors support. Now all RivaTuner's low-level features including overclocking, thermal monitoring and fan control are available on display adapters based upon these graphics processors. Thanks to Andrew Worobiew for testing RivaTuner with R430 and R480 based display adapters. Updated Catalyst 4.11, 4.12 beta and 4.12 certified SoftR9x00, ATIOverclockingAntiprotection and ATIOverclockingAntiprotectionRuntime patch scripts.
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Czym chłodzisz tego procka, wiem że to OC, ale prosze o szczegóły, co i jak... podaj też napięcie, ustawienie (mnożnik, FSB) i czy masz Vmoda na mobo. Co do Twojego aktualnego max speeda (2835MHz; 13.5x210) to wg AMD jest to proc 4600+ (!), fajnie co? :wink: Jak chcesz się sam o tym przekonać to polecam fajny programik, link: http://home.btconnect.com/barneycomputers/.../amd/tool2a.zip P.S. 3GHz (200x15) = 5000+ Powodzenia! :twisted:
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Z tego co mi wiadomo nawydajniejsza seria sterów to 66.xx, zresztą w tym topiku juz o tym było...
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Jak ktoś stestował tego patcha to niech się wypowie, bo nie wiem czy instalować. Nie zamierzam sie stresować bugami...
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UWAGA - kilkadziesiąt fotek w HIGH-RES, potrafi zabić każde łącze, ale miłosnicy militariów znajda tu super kolekcje, super jakościowo unikalnych zdjęć (samoloty, wozy piechoty, śmigłowce, lotniskowce itd.) Polecam, warto zobaczyć! :P Link: http://www.militaryphotos.net/forums/viewt...pic.php?t=32733
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:lol:
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Z tego co ja wiem to jest patch do HL2, a nie do CS:Source.
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Mam 8RDA+ i Hynix 2 x 512MB, zreszta sprzęt jak w podpisie... Wszystko śmiga jak złoto! 8)
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Potwierdzam, też robiłem wszystko i nic to nie daje (zmaina rozdzielczości, odświeżanie na sztywno). Monitor SONY E430 (19") jest na 100% ok, gra po prostu próbuje wymusić u mnie dziwne 150Hz (komunikat w OSD), któremu nie potrafie zaradzić...
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U mnie jest mały problemik, mianowicie jak odpalam gra to ekran robi sie czarny i pojawia sie OSD menu z napisem: "out of scan range". Nie za bardzo wiem o co mu chodzi, bo inne gry śmigaja bez problemów... :? Miał ktoś podobny problem? HELP!
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Normalnie wersja LE jakie ma V na rdzeniu i czy ten bios daje też więkasze V na pamięci? Dzięki temu biosowi ile więcej można wydusić ze swojego LE... :wink:
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Zdecydowaie FC, dlaczego? ogromne plansze, rewelacyjna grafika, super klimacik, długa rozgrywka. HL2 jest za liniowy, można iść 10m w lewo lub 10m w prawo, zawsze jest tylko jedna droga do celu, gdzieś jakaś dźwignia, przycisk i dalej i dalej i koniec... Blee...
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Wolf dział na max obrotach i w poniedziałek (13.12) wypuści to cudo: --------------------------------------------------------------------------------------------------------------------- Coming Monday, Dec. 13th PATCH 2.0 CONTENTS: - Kit Server 4.1.4 (by Juce) - ALL Official Uniforms included (by kEL, Spark, OPM, Dr.X Ray, cfdh_edmundo,Javeplus JuyLE, Yogui, Burgy, Tiptoe, Fabiano, Daikirai, youyou, Bensab & Biker_Jim_UK) - High Quality Badges & Flags (by Higgs) - League & Cup logos (by Higgs) - 2D Uniforms (by Higgs) - Menu Logos (by Unknown) - New Title Screen (by pep_sa) - New Menu Background (by FCH) - High Quality Ad-Boards (by FCH) - Supporters Flags Updated (by Various) - Referee Uniforms (by kEL) - New Shoes (by Chiztopher) - New 'CC-Patch AIO v3 PES4 PC' Chants & Environment Patch (by Solidus J2K) - U2: Beautiful Day Main Menu Music (by Unknown) - Form Guide (by Unknown) - New Uniform Number Pack - 1=Puma, 2=Adidas, 3=Nike, 4=Umbro (by Spark) - Stadium: St. James' Park (by crazyaxel21) - Stadium: Parc des Princes (by crazyaxel21) - Stadium: Nou Camp (by Sin3-16) - Stadium: San Siro Updated (by Sin3-16/Frenkie) - Stadium: Dortmund Westfallen Stadion 1.0 (by crazyaxel21) - Stadium: Djurgarden Rasunda Stadion (by crazyaxel21) - Stadium: Highbury Updated (by Sin3-16/Frenkie) - Stadium: Stamford Bridge Updated (by (by Sin3-16/Frenkie) - Stadium: Anfield New (by Haukur Gudnason) - Stadium: Old Trafford Updated (by Sin3-16/Frenkie) - Stadium: Delle Alpi Updated (by Sin3-16/Frenkie) - Stadium: Stadio Olimpico (by Sin3-16/Frenkie) New 2.0 option file - Contents: - 100% Correct player, team, stadium & league names. - Corrected player call names (where available) for ALL club & national team. - Up to date transfers. - *** DUPLICATE PLAYERS REMOVED *** - Updated squads, starting line-ups & formations for many club & national teams. - Squad numbers updated for English Premier League. - Everything unlocked in the PES shop. There will be 3 versions of the option file included: (1) Everything unlocked and 65,000 PES. (2) Nothing unlocked but 65,000 PES. (3) Nothing unlocked and 0 PES. PLEASE NOTE: 1 - If it doesn't say above that it includes anything else then it doesn't!!! 2 - Please don't ask me to release twenty different versions of this patch. There will be one version, if you want to change stuff that you don't like, please edit it yourself. 3 - Yes, I am trying to get rid of all the 'green' bits that may be present in some textures such as supporters flags. If it can be done, I'll do it. 4 - Not all uniforms may 100% 2004-05 season because not all have been created. The KitServer is easy to edit uniforms so this shouldn't be a problem. 5 - I have fixed all the uniform collars, name & number colors and number styles using Waterloo's tool. 6 - IMPORTANT. Whatever editing changes you make in the game using either the internal or an external editor, when you use the "edit player" function in the game, it will look like no changes have been made. This is the way Konami have made the editor. It DOES NOT mean that no changes have been made such as transfers etc. Please note that the duplicate players will appear as 'Edited' , have face masks, have stats of 1 for each attribute and all be GK as that's the only way at present to get them totally out of the game. Do not worry - when you play as the Netherlands, you will not have a team full of goalkeeping Hannibal Lectors!!! If you wish to edit the appearance of a national player who was a duplicate, edit them at the club they play at. 7 - I've spent over 50 hours minimum up to this point to get to this stage so this will be the last patch/option file from me for a long time. I will update the option file after the January transfer window but as far as patches go, this is me done until Winning Eleven 8:International for the PC comes out. 8 - Anybody who wants to make a 50 cent donation to help feed my huge 25lb Maine Coon cat can do so via the PayPal link in the read me in the new patch - the thing eats like a horse!!! FILEFRONT LINKS WILL APPEAR HERE WHEN APPROVED ---------------------------------------------------------------------------------------------------------------------- :twisted: :twisted: :twisted:
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1.) dodatek Wolfa 2.) patch Konami
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Lece się ustawić w kolejke, bo o 6 jak przyjedzie poranna prasa to ludziska przy okazji mogą się połasić na giere i nie styknie dla mnie... :lol:
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Gra: "Wing of War" - symulator Ulubiona broń: Napalm :twisted:
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Dzisiaj wielki dzień (dla mnie :wink: ), premiera wersji PL. Już się ubieram i lece pod pobliski kiosk... :lol: