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Heroes of Might and Magic VI

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Kolejny hotfix, v1.5.2.

 

Link do pobrania:

http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.5.2_efigs.exe

 

Changelog:

Offline / Online saves compatibility first implementation:

o Currently only the progress of unlocking the campaign maps gets synchronized.

o Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.

o The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.

o The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.

· Pirates Of the Savage Sea Adventure Pack - Crater Isle map:

o No dialogue is triggered after Jon is defeated, the user should see a dialogue in witch Jon tells Crag Hack that he is his son

o There are too many stacks of Fire Elementals, and to many units per stack in the tunnels leading to the Thunder Peak, making this part very hard and the user has to return to the town very often

o In the cinematic after defeating the Thunder bird, Crag Hack is shown on foot and not on his horse.

o The user does not receive the achievement "The seas run red" after defeating all the neutral armies on the first map of the campaign.

· Pirates Of the Savage Sea Adventure Pack - Pirate Sea map:

o The dialogue triggering the bonus reputation quest appears at the beginning of the second map if the hero has made a reputation upgrade in the first map of the campaign

· Artifacts:

o Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact

o The "Bracers of the Druid" artifact tooltips are incorrect.

o The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work

o The Cloaks that increase magic defense by 10 for each magic school don't work

o The "Frozen Chrysanthemum" Artifact doesn't work

o The "Boots of the Waverider" does not grant "1 creature movement on sea"

o The "Winterwind Peace Circlet" Artifact doesn't work

o The "Flamegold Shield" artifact does not award fire resistance.

o The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.

o The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.

· Units:

o The growth for the "Harpy" unit is 7 instead of 8

o The growth is 11 instead of 12 for the Demented.

o The growth is 8 instead of 9 for the Maniac.

o The Maximum melee damage of the "Fury" unit is 8 instead of 9

o Vampire Lord weekly growth reduced to 6 units instead of 5

o The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6

· Abilities / Spells:

o The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2

o The "Toughness I" ability does not increase the maximum health of the hero's units by 5%.

o The "Toughness II" ability does not increase the maximum health of the hero's units by 4%.

o The "Toughness III" ability does not increase the maximum health of the hero's units by 5%.

o The "Mentoring" ability gives a 75% increase in experience instead of 50%

o The "Arcane Exaltation III" spell gives 4 points instead of 5

o Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%

o The "Blizzard" spell has a 2 turns duration instead of 3

o The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4

o The "Chain Lightning" spell has a cost of 65 mana instead of 50

· Others:

o Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.

 

Oczywiście został zapowiedziany także patch v1.6 wprowadzający również poważniejsze zmiany, oczywiście zapewne balansowania jednostek, czarów itd będzie ciąg dalszy ;-)

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Jeśli ktoś rozważa zakup gry to niech wstrzyma się z tym do 27 września, bo wtedy zostanie wydana złota edycja gry która będzie zawierać pirates of the savage sea, a także nowe dlc zatytułowane danse macabre. Samo dlc danse macabre można będzie także zakupić osobno (wersja pudełkowa lub cyfrowa) w cenie 39,90zł.

W międzyczasie zostaną wydane także dwa patche: 1.6 oraz 1.7. Limbic entertainment na forum gry napisało prośbę do graczy by zgłaszali błędy które uważają za konieczne do naprawienia i powinny znaleźć się w tych właśnie patchach.

 

Tutaj można przeczytać więcej o złotej edycji gry i o tym co znajdzie się w dodatku danse macabre:

http://pccentre.pl/n...i-nowy/id=26714

 

Temat na forum gry w którym można zgłaszać propozycje błędów do naprawienia:

http://forums.ubi.co...our-suggestions

 

Po analizie kilku tematów znalazłem ciekawe info o bugu dotyczącym artefaktów. Osoby które mają grę spatchowaną do najnowszej dostępnej wersji, a nie mają zakupionego pirates of the savage sea mogą znajdować i używać artefakty dostępne w tym dodatku.

 

 

 

Ubisoft naprawdę pozytywnie zaskakuje mnie wsparciem dla tej gry.

Edytowane przez SpectatorX
  • Upvote 2

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Wyszedł patch 1.7 (zawierający też 1.6), lista zmian poniżej:

 

 

 

Patch 1.7 release notes

  • Adventure Pack “Danse Macabre” Compatibility:

  • Campaign

  • Two new campaign maps
  • New neutral building 'Magic Menagerie'
  • Unique End Boss 'Dragonwraith'
  • New Dynasty Traits
  • New Hero 'Sandro'
  • New Heroes available for purchase in the Altar of Wishes
  • New Dynasty Weapon 'Staff of the Netherworld'
  • New Artifact Set
  • New Achievements
  • New Player Portraits available for purchase in the Altar of Wishes
  • New Dynasty Pet

  • New available multi-player maps:

  • Warlords of Xeen
  • Coast of Intrigue
  • The Lost City
  • The Conquest of Enroth
  • Community bug requests fixes :

    • Campaign

    • In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.
    • In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.
    • The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.
    • Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.
    • Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.
    • Magic Inferno campaign hero Xana has not heroic strike animation.
    • Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.
  • Dynasty Weapons/Artifacts
  • When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.
  • Artifacts that award bonuses to creature damage do not function correctly.
  • The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).
  • The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).
  • The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).
  • The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).
  • The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.
  • The Perfect Silksword’s buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).
  • Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.
  • Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.
  • Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.
  • The description of the Arachne's level 5 ability contains the value 0.
  • The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.
  • Will of Urgash “Burning Fire” ability fire damage can be healed.
  • Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.
  • The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.
  • Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.
  • The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.
  • Different items are present in the Artifact Merchant after loading a game.
  • "Some Rotten Forever" achievement cannot be unlocked.
  • A fight won without engaging in close combat is not counted for the "Marksman" achievement.
  • The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated
  • The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
  • Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
  • The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.
  • The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.
  • Damage dealt by any spell is doubled if the user casts Pressed Attack.
  • Demographist II dynasty trait increases elite creature by 1 instead of 2.
  • The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.
  • Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.
  • The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.
  • The "Magic Affinity III" skill does not work.
  • The Fire Elemental "Cremation" ability does not work.
  • Dynasty trait Artifact Finder does not work.
  • Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.
  • The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
  • A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.
  • Incorrect message is displayed when the player loses a battle in the arena
  • Incorrect description of Movement points for a unit affected by "Haste" spell.
  • Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.
  • The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building
  • You can move the portrait of your hero while visiting an Arena or an Arcane Library.
  • The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.
  • In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.
  • The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.
  • Loading an autosave creates a new autosave.
  • Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.
  • Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.
  • The scrollbar does not reset after switching between tabs in the spellbook.
  • In the Diving Attack's tooltip there is no information about the special ability's cooldown.
  • Right clic info window disappears for no reason. It disappears now at a new right click press.
  • There is not a “Lock Dynasty weapon” button in MP lobby.
  • The Frost Miya does not increase population by 2 as described, but by 1.
  • Low resolution picture for Azkaal in the Bestiary.
  • Combat hotkeys are not functional when the user is attacked on passive turn.
  • The level bar of a Dynasty Weapon shows a constant value.
  • Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.
  • Achievements
  • Abilities/Spells/Traits
  • Localizatio/Text error fixes
  • Miscellaneous
  • Bug fixes :

    • Localization/Text error fixes :

    • The tooltip for the last achievements tab was not localized
    • Wrong tooltip for the "Fire Ball" ability.
    • In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat
    • Wrong description displayed when opening the fort screen.
    • Incorrect description of movement points for a unit affected by "Slow" spell.
    • Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.
    • Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.
    • Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.
    • Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.
    • Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.
    • Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.
    • The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.
    • Inconsistency between tooltip and behavior
    • In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.
  • Abilities / spells
  • The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
  • The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.
  • Curse of the netherworld will heal friendly stacks when the enemy is undead.
  • Despair increases the morale of the enemy instead of decreasing it
  • Siege master II has the same base damage for blood and tears reputation
  • The heroism, mass ability gives the creatures within your army 13% damage instead of 12%
  • Eternal winter ability last only one turn instead of 2 turns
  • Duck and cover still has 40% cover defense instead of 50%
  • The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.
  • The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.
  • Dynasty weapons

    • Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.
    • Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.
    • Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.
  • Miscellaneous
  • Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness
  • The maps created with the editor do not appear in the multiplayer game lobby.
  • Incorrect functionality for the creature dismiss hotkey
  • No autosave is generated for a hotseat session in offline mode.
  • The HUD is not visible for the first player in his first turn playing hotseat.
  • The quick save feature is not functional on hotseat mode.
  • Team options should be grayed out on 2 player maps .
  • The end turn hotkey doesn't work while on water.
  • The autosaves are not made daily for the first 4 days, for several campaign maps
  • The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps
  • The same hero is available twice for the user, ingame on the same map.
  • The perfectionist trait does not work as stated in the description.
  • Maniac weekly growth increased to 8 units instead of 9
  • The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.
  • The final boss, Mother Namtaru, has no animation when she dies.
  • Wrong deployment area for creatures in combat map.
  • The game crashes if the user tries to load a game from the "End Screen".
  • The game crashes when the user confirms the Disconnected from Conflux message.
  • The Load Game shortcut does not have any functionality in-game.
  • After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
  • The game crashes when loading the first autosave made on any campaign map.
  • In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.
  • In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.
  • The "End Turn" button is functional only after it is pressed a second time.
  • Complete Balancing list:

    • Ability

    • “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).
    • “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.
    • Circle of Winter ability damage increased to 700/800/900.
    • Assailant ability is now based on Blood reputation.
    • Defender and Arcane Ward abilities are now based on Tears reputation.
    • Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:

    • Reputation 0

    • Tier I: 2
    • Tier II: 3
    • Tier III: 4
  • Reputation 1
  • Tier I: 3
  • Tier II: 4
  • Tier III: 5
  • Tier I: 4
  • Tier II: 5
  • Tier III: 6
  • Tier I: 2
  • Tier II: 3
  • Tier III: 4
  • Reputation 2
  • Opposite reputation

  • Creature Abilities

    • Haven

    • Guardian Angel IV healing power decreased to 23% (-5%).
    • Marksman “Piercing Bolt” passive ability is now an Active ability.
    • Crossbowman health decreased to 20 (-2).
    • Marksman health decreased to 24 (-2).
    • Sentinel Health increased to 25 (+4).
    • Praetorian health increased to 32 (+32).
    • Praetorian growth rate decreased to 14 (-1).
    • Praetorian movement increased to 5 (+1).
    • Sun Rider movement increased to 6 (+1)
  • Inferno
  • Juggernaut movement increased to 6 (+1).
  • Juggernaut Minimum Melee Damage decreased to 17 (-1).
  • Juggernaut Maximum Melee Damage decreased to 20 (-1).
  • Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).
  • Breeder morale decreased to 4 (-6).
  • Breeder luck decreased to 8 (-4).
  • Mother Breeder has now “Mobile Shooter” ability.
  • Mother Breeder cost increased to 550 (+55).
  • Mother Breeder morale decreased to 4 (-6).
  • Mother Breeder Luck decreased to 10 (-5).
  • Necropolis

    • Ravenous Ghoul growth rate increased to 10 (+1).
    • Ghost growth rate increased to 7 (+1).
    • Specter growth rate increased to 10 (+2).
    • Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.
    • Vampire “Embrace” ability power increased by 5% (20% drain).
    • Vampire Lord “Grasp” ability power increased by 5% (25% drain).
  • Sanctuary
  • Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.
  • First Blood ability movement boost decreased to 1 (-1).
  • Crusher Minimum Melee Damage decreased to 4 (-1).
  • Crusher Maximum Melee Damage decreased to 8 (-1).
  • Crusher health decreased to 34 (-2).
  • Crusher growth rate decreased to 9 (-1).
  • Stronghold

 

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Patch v1.8 wyszedł. Osobiście jestem zaskoczony, bo limbic miało rozwijać grę tylko do wersji 1.7 która miała być ostatnim patchem. Potem wydali jeszcze hotfixa 1.7.1, ale pomyślałem, że to tylko hotfix i nic więcej.

 

Hotfix v1.7.1:

Link:

http://static2.cdn.u...1.7.1_efigs.exe

 

Changelog:

 

Fixe the double the damage inflicted by all neutral creatures.

Patch v1.8:

Link:

http://static2.cdn.ubi.com/patches/HOMM6/hmm6_digital_1.8_efigs.exe

 

Changelog:

 

 

Bug fixes:

o Campaign/Scenarios

§ In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.

§ In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.

§ Kiril has two swords in his hand during the reputation upgrade scene.

§ In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri

§ In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.

§ In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.

§ In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.

§ In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.

§ In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.

§ Fortune of Crag Hack map - Quest item present on Multiplayer map

§ In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.

§ In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.

§ In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.

§ In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.

§ A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.

§ Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.

§ A princess of Varn - Primary Quest marker is not displayed on the in game map menu.

§ 4th Inferno campaign map - Wrong deployment area for creatures in combat map.

§ Gold Edition Map - Lord Haart should have a higher level.

§ Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.

§ Tutorial - The stack of Vestals does not join the hero's army.

§ Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.

§ The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

 

o Dynasty Weapons/Traits/Pets

§ Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.

§ The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.

§ The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.

§ Alma is to small and it’s very hard to spot on the adventure map.

§ The level bar of a Dynasty Weapon shows a constant value.

§ Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.

§ The Dynasty Weapons equipped by a hero can't be changed.

§ The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

 

o Achievements

§ The mana spent in manual combat is doubled in "Channeler" achievement's counter.

§ Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.

§ For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.

§ The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.

§ "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.

§ "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

 

o Abilities/Creatures abilites

§ In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.

§ The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.

§ The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.

§ The Lich's "Life Drain" ability has a misleading value in its tooltip.

§ Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.

§ “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.

§ Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.

§ The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.

§ Hero can sabotage or plunder his own mine.

§ The description of the Arachne's level 5 ability contains the value 0/.

§ The Abilities that summon elementals will summon more creatures than stated in the spell book.

§ Defender I ability - Inconsistency between tooltip and behavior.

§ Assailant I - Inconsistency between tooltip and behavior.

§ The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.

§ Yume"Ice Armor" specialization is missing.

§ The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.

§ The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.

§ Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.

§ The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.

§ No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.

§ The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.

§ Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.

§ Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.

§ Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.

§ No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.

§ The Siege Master II ability is functional in normal Duel maps.

§ The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.

§ The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.

§ The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.

§ The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.

§ No specialization present for Acamas in the Heroic Abilities page of the Ability tree.

§ Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.

§ The "Blizzard" spell can't be cast 2 times over the same area

§ "Pressed attack" ability has the same bonus for blood and tears reputation.

§ The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

 

o Localization/Text fixes

§ Town dwellings now indicate the number of creature per week in their tooltip.

§ In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.

§ During the 1st Prologue Mission, missing subtitles in video in Russian version.

§ During Prologue, missing translation in dialog window (text and sound).

§ Missing tooltips for Kirin's special ability.

§ When an Artifact Set is equipped, the tooltip box is too small

§ In the Diving Attack's tooltip there is no information about the special ability's cooldown.

§ In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.

§ Placeholders and not translated texts in Chinese version.

§ In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.

§ Wrong and missing speaker name in intermission sequences.

§ Slightly inconsistency present at intermission sequence after defeating breeder queen.

§ In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff

§ In the Final campaign map, inconsistency between voice and subtitles.

§ In Necropolis' Hall of Heroes, some of heroes' name is not localized.

§ No translation for "My Dynasty" in main menu.

§ "Hz" not localized in the video settings of the main menu.

§ Grammar issue present in a certain string of the My Dynasty tooltip.

§ The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.

§ My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.

§ My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.

§ Debug string present in abilities titles for Prince Sławoj and Kirył in the Polish version.

§ Sveltana's background story is not localized

§ Missing translations for “Sir Jaywoods” hero name.

§ Inconsistency between text and audio during the Intro cinematic.

§ Duplicate string in tooltip for "Master of water" abilities.

§ Title displayed twice and missing description for all hero specialization abilities.

§ Grammar agreement issue in duel type string.

§ Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.

§ "Goldmine" is not localized in German version.

§ The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.

§ Tears Path - Debug text as the description of the Spring Spirit's Temple.

§ Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.

§ The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.

§ In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.

§ The Taunt ability has debug text present in the tooltips.

§ The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale

§ Wrong description of the "Haste" talent in the Hero creation menu.

§ Incorrect message received after being defeated by the AI.

§ The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed

§ The debug text "undefined" is displayed for the faction of the open slots in the game lobby.

§ Missing text in the "Week of the Froth Snake" description

§ Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.

§ In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.

§ The Stronghold "Advanced Town Portal" has no tooltip.

§ Incomplete text displayed for the "accept invite" button.

§ In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.

§ Warlords of XEEN - Missing translation of the names of the characters throughout the level.

§ Danse Macabre Campaign - Missing translation of several heroes' names.

§ A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.

§ The Conquest of Enroth - Missing translation of the names of the characters throughout the level.

§ Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.

§ Missing translation in the Extra Content menu.

§ The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

 

o Miscellaneous

§ In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.

§ During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.

§ The exchange rates are not the same before and after making a selection in the marketplace window.

§ There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.

§ Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.

§ Message "Your hero has been defeated by" appears twice in the events log.

§ Stone Skin Scroll - Missing description.

§ The chat window should not pup up on screen.

§ The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.

§ In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.

§ In Duel Mode, the user's avatar doesn't change when AI’s turn is.

§ The areas explored by the AI's secondary hero do not unfog.

§ The game crashed when the client joined a multiplayer session and entered the lobby.

§ In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.

§ The heroes' background stories can be modified when entering the game for the first time.

§ Wrong camera start spot on certain maps.

§ In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.

§ In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.

§ The game crashes when the escape key is used to close the multiplayer menu while having the news widget open

§ The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.

§ In the Bestiary, low resolution picture for Azkaal.

§ The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.

§ The game crashes on intro cinematic if the network connection is lost.

§ The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.

§ Any pop-up message will remain on the screen after joining a session via game invite.

§ The Player Options Window remains opened after moving the player from the blocked list to the friends list.

§ If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck

§ When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host

§ The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.

§ All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.

§ The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.

§ In the Demo, creatures’ icons are doubled.

§ In the Demo, tapping the arrow to switch town, does not switch town.

§ In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.

§ In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.

§ Game crashed when started saved session.

§ The game will crash for the client that enters 2 times in the same save game.

§ Game crashed when the user left a hotseat game against an AI opponent.

§ While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.

§ Different items are present in the Artifact Merchant after loading a game.

§ A glitch revealing the fog of war from the map is present when entering the town or fort screen.

§ The user remains stuck in the Town Screen if entering the town and by using the spellbook button.

§ After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.

§ The game crashes when loading the first autosave made on any campaign map.

§ Switching between different duel maps will allow the user to enter the Duel lobby without a Hero

§ The game crashes for the initial host after the client loads an auto-saved game

§ In Duel Mode, creature stack cannot be attacked if overlapped with another stack.

§ Some of the Sandro moves are not audio co-related in Sandro theme menu.

§ In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.

§ In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.

§ The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.

§ The game crashed for the client when joining a previously saved session by the host.

§ Cut off text for the time log displayed in the friends list.

§ Danse Macadre- The game's background music does not stop when a cutscene starts.

§ The game crashes when the user quits the game on the AI's turn.

§ Quick save cannot be performed after loading a game until a new autosave is generated.

§ The "End Turn" button is functional only after it is pressed a second time.

§ The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.

§ Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".

§ “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.

§ The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

 

· Community Bug fixes

o Artifact

§ Ring of Swiftness doesn’t increase friendly creatures’ iniative.

o Miscellaneous

§ After an Arena battle, battle music keeps playing.

 

· Complete balancing list:

o Building costs:

§ Haven

· Griffin Aviary

o Gold cost decreased to 3750 instead of 5000.

o Wood cost decreased to 5 instead of 7.

o Ore cost decreased to 4 instead of 5.

o Crystal cost decreased to 4 instead of 7.

· Griffin Tower

o Gold cost decreased to 2500 instead of 3000.

o Wood cost decreased to 4 instead of 7.

o Ore cost decreased to 1 instead of 2.

o Crystal cost decreased to 3 instead of 7.

· Altar of Radiance

o Gold cost decreased to 4000 instead of 6000.

o Wood cost decreased to 5 instead of 8.

o Ore cost decreased to 5 instead of 8.

o Crystal cost decreased to 5 instead of 6.

· Altar of Resplendence

o Gold cost decreased to 3500 instead of 4000.

o Wood cost decreased to 5 instead of 8.

o Ore cost doesn’t change.

o Crystal cost decreased to 6 instead of 10.

· Chapel of the Holy Sun

o Gold cost decreased to 3250 instead of 4000.

o Wood cost decreased to 8 instead of 12.

o Ore cost doesn’t change.

o Crystal cost decreased to 3 instead of 5.

· Priory of the Holy Sun

o Gold cost increased to 3000 instead of 2500.

o Wood cost decreased to 5 instead of 7.

o Ore cost decreased to 4 instead of 5.

o Crystal cost decreased to 4 instead of 5.

· Transept of Heaven

o Gold cost decreased to 11000 instead of 15000.

o Wood cost decreased to 13 instead of 20.

o Ore cost doesn’t change.

o Crystal cost decreased to 14 instead of 20.

· Transept of Elysium

o Gold cost decreased to 9000 instead of 15000.

o Wood cost decreased to 12 instead of 20.

o Ore cost decreased to 10 instead of 25.

o Crystal cost decreased to 20 instead of 11.

· Advanced Marketplace

o Gold cost decreased to 2500 instead of 3000.

o Wood cost decreased to 2 instead of 5.

o Ore cost doesn’t change.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 2

o Gold cost decreased to 2000 instead of 2500.

o Wood cost decreased to 2 instead of 5.

o Ore cost doesn’t change.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 3

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost decreased to 8 instead of 10.

· Marksman Tower

o Gold cost decreased to 2750 instead of 3000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Cathedral of Light

o Gold cost increased to 2500 instead of 2250.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

§ Inferno

· Raging Kennels

o Gold cost increased to 2250 instead of 2000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Hall of Forbidden Desires

o Gold cost decreased to 2750 instead of 3000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Spawning Chamber

o Gold cost decreased to 3000 instead of 5000.

o Wood cost decreased to 3 instead of 5.

o Ore cost decreased to 4 instead of 7.

o Crystal cost decreased to 3 instead of 7.

· Spawning Hive

o Gold cost increased to 3500 instead of 3000.

o Wood cost increased to 2 instead of 0.

o Ore cost decreased to 5 instead of 6.

o Crystal cost decreased to 4 instead of 6.

· Hall of Torment

o Gold cost increased to 3500 instead of 3000.

o Wood cost decreased to 5 instead of 8.

o Ore cost decreased to 5 instead of 8.

o Crystal cost decreased to 5 instead of 6.

· Hall of Agony

o Gold cost decreased to 3000 instead of 3500.

o Wood cost decreased to 0 instead of 2.

o Ore cost decreased to 5 instead of 6.

o Crystal cost doesn’t change.

· Pen of Mayhem

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost decreased to 8 instead of 12.

o Crystal cost decreased to 3 instead of 5.

· Pen of Chaos

o Gold cost decreased to 3000 instead of 5000.

o Wood cost decreased to 4 instead of 5.

o Ore cost decreased to 5 instead of 10.

o Crystal cost decreased to 4 instead of 10.

· Pit of Bile

o Gold cost decreased to 10000 instead of 12500.

o Wood cost decreased to 13 instead of 20.

o Ore cost decreased to 11 instead of 25.

o Crystal cost decreased to 12 instead of 20.

· Pit of Hate

o Gold cost decreased to 10000 instead of 17500.

o Wood cost decreased to 12 instead of 20.

o Ore cost decreased to 14 instead of 15.

o Crystal cost decreased to 13 instead of 20.

· Chaos Crucible

o Gold cost decreased to 2500 instead of 3000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Unique Building Tier 2

o Gold cost decreased to 2000 instead of 2500.

o Wood cost doesn’t change.

o Ore cost decreased to 2 instead of 5.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 3

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost decreased to 8 instead of 10.

§ Necropolis

· Unique Building Tier 2

o Gold cost decreased to 2000 instead of 2500.

o Wood cost doesn’t change.

o Ore cost decreased to 2 instead of 5.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 3

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost decreased to 8 instead of 10.

· Hall of Immortals

o Gold cost decreased to 7500 instead of 10000.

o Wood cost increased to 5 instead of 0.

o Ore cost decreased to 0 instead of 5.

o Crystal cost doesn’t change.

· Sepulcher

o Gold cost decreased to 4000 instead of 6000.

o Wood cost doesn’t change.

o Ore cost decreased to 7 instead of 10.

o Crystal cost decreased to 4 instead of 7.

· Mausoleum

o Gold cost decreased to 3000 instead of 4000.

o Wood cost doesn’t change.

o Ore cost decreased to 7 instead of 9.

o Crystal cost decreased to 6 instead of 9.

· Pestilent Tomb

o Gold cost doesn’t change.

o Wood cost decreased to 5 instead of 8.

o Ore cost decreased to 5 instead of 10.

o Crystal cost decreased to 3 instead of 5.

· Pestilent Catacomb

o Gold cost increased to 3500 instead of 3000.

o Wood cost doesn’t change.

o Ore cost decreased to 5 instead of 6.

o Crystal cost doesn’t change.

· Vampire Mansion

o Gold cost decreased to 3500 instead of 4000.

o Wood cost decreased to 4 instead of 5.

o Ore cost decreased to 5 instead of 8.

o Crystal cost decreased to 4 instead of 6.

· Vampire Palace

o Gold cost decreased to 2500 instead of 4000.

o Wood cost decreased to 3 instead of 5.

o Ore cost decreased to 3 instead of 6.

o Crystal cost decreased to 2 instead of 7.

· Spider Temple

o Gold cost decreased to 11000 instead of 17500.

o Wood cost decreased to 14 instead of 25.

o Ore cost decreased to 13 instead of 15.

o Crystal cost decreased to 13 instead of 25.

· Spider Sanctum

o Gold cost decreased to 9000 instead of 12500.

o Wood cost decreased to 11 instead of 15.

o Ore cost decreased to 12 instead of 25.

o Crystal cost decreased to 12 instead of 15.

§ Sanctuary

· Unique Building Tier 2

o Gold cost decreased to 2000 instead of 2500.

o Wood cost doesn’t change.

o Ore cost decreased to 2 instead of 5.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 3

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost decreased to 8 instead of 10.

· Advanced Marketplace

o Gold cost decreased to 2500 instead of 3000.

o Wood cost doesn’t change.

o Ore cost decreased to 2 instead of 5.

o Crystal cost decreased to 2 instead of 5.

· Pearl Sanctuary

o Gold cost increased to 2750 instead of 2000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Blessed Pond

o Gold cost decreased to 2250 instead of 3000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Sacred Source

o Gold cost decreased to 3250 instead of 4000.

o Wood cost decreased to 4 instead of 6.

o Ore cost decreased to 5 instead of 8.

o Crystal cost decreased to 4 instead of 6.

· Sanctified Source

o Gold cost decreased to 3000 instead of 5000.

o Wood cost increased to 3 instead of 0.

o Ore cost decreased to 3 instead of 10.

o Crystal cost decreased to 6 instead of 8.

· Frost Shrine

o Gold cost increased to 3500 instead of 2500.

o Wood cost decreased to 0 instead of 4.

o Ore cost increased to 7 instead of 5.

o Crystal cost decreased to 5 instead of 9.

· Frost Miya

o Gold cost decreased to 2500 instead of 3000.

o Wood cost decreased to 2 instead of 5.

o Ore cost decreased to 3 instead of 7.

o Crystal cost decreased to 2 instead of 5.

· Sunken Arena

o Gold cost decreased to 4250 instead of 5000.

o Wood cost doesn’t change.

o Ore cost decreased to 8 instead of 11.

o Crystal cost decreased to 3 instead of 5.

· Sunken Dojo

o Gold cost decreased to 3500 instead of 5000.

o Wood cost doesn’t change.

o Ore cost decreased to 6 instead of 8.

o Crystal cost decreased to 5 instead of 7.

· Misty Mountain

o Gold cost decreased to 11000 instead of 12500.

o Wood cost decreased to 13 instead of 25.

o Ore cost decreased to 13 instead of 25.

o Crystal cost decreased to 13 instead of 15.

· Cloudy Mountain

o Gold cost decreased to 9000 instead of 17500.

o Wood cost decreased to 12 instead of 15.

o Ore cost decreased to 12 instead of 15.

o Crystal cost decreased to 12 instead of 25.

§ Stronghold

· Unique Building Tier 2

o Gold cost decreased to 2000 instead of 2500.

o Wood cost decreased to 2 instead of 5

o Ore cost doesn’t change.

o Crystal cost decreased to 2 instead of 5.

· Unique Building Tier 3

o Gold cost decreased to 4000 instead of 5000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost decreased to 8 instead of 10.

· Advanced Marketplace

o Gold cost decreased to 2500 instead of 5000.

o Wood cost decreased to 2 instead of 5.

o Ore cost doesn’t change.

o Crystal cost decreased to 2 instead of 5.

· Dream Lodge

o Gold cost increased to 3500 instead of 3000.

o Wood cost decreased to 8 instead of 12.

o Ore cost doesn’t change.

o Crystal cost decreased to 3 instead of 5.

· Vision Lodge

o Gold cost decreased to 3000 instead of 3500.

o Wood cost decreased to 5 instead of 7.

o Ore cost decreased to 4 instead of 5.

o Crystal cost decreased to 5 instead of 8.

· Centaur Camp

o Gold cost decreased to 4000 instead of 6000.

o Wood cost decreased to 5 instead of 8

o Ore cost doesn’t change.

o Crystal cost decreased to 6 instead of 8.

· Centaur Outpost

o Gold cost decreased to 3000 instead of 4000.

o Wood cost decreased to 6 instead of 10.

o Ore cost doesn’t change.

o Crystal cost decreased to 4 instead of 7.

· Hut of Rage

o Gold cost decreased to 3500 instead of 4500.

o Wood cost decreased to 4 instead of 7.

o Ore cost decreased to 6 instead of 10.

o Crystal cost decreased to 3 instead of 5.

· Chamber of Rage

o Gold cost decreased to 3000 instead of 3500.

o Wood cost decreased to 4 instead of 5.

o Ore cost decreased to 4 instead of 5.

o Crystal cost decreased to 4 instead of 7.

· Cyclops Mound

o Gold cost decreased to 11000 instead of 17500.

o Wood cost decreased to 12 instead of 30.

o Ore cost decreased to 14 instead of 15.

o Crystal cost decreased to 13 instead of 15.

· Cyclops Hill

o Gold cost decreased to 9000 instead of 12500.

o Wood cost decreased to 12 instead of 30.

o Ore cost decreased to 14 instead of 15.

o Crystal cost decreased to 13 instead of 15.

§ All Factions

· Marketplace

o Gold cost increased to 2500 instead of 2000.

· Basic Fortification

o Gold cost increased to 2500 instead of 2000.

o Wood cost doesn’t change.

o Ore cost doesn’t change.

o Crystal cost doesn’t change.

· Superior Fortification

o Gold cost decreased to 7500 instead of 10000.

o Wood cost decreased to 15 instead of 20.

o Ore cost decreased to 15 instead of 20.

o Crystal cost doesn’t change.

· Basic Town Portal

o Gold cost increased to 3500 instead of 2500.

o Wood cost doesn’t change.

o Ore cost doesn’t change

o Crystal cost doesn’t change.

· Advanced Town Portal

o Gold cost increased to 7000 instead of 5000.

o Wood cost increased to 10 instead of 0.

o Ore cost increased to 10 instead of 0.

o Crystal cost doesn’t change.

· Tear of Asha

o Gold cost doesn’t change.

o Wood cost decreased to 15 instead of 20.

o Ore cost decreased to 15 instead of 20.

o Crystal cost decreased to 15 instead of 20.

 

o Town Dwelling conversion cost

§ Core basic dwelling

· Gold cost increased to 500 instead of 250.

· Wood cost increased to 1 instead of 0.

· Ore cost doesn’t change.

· Crystal cost decreased to 0 instead of 1.

§ Core Upgrade Dwelling

· Gold cost increased to 500 instead of 440.

· Wood cost increased to 1 instead of 0.

· Ore cost doesn’t change.

· Crystal cost doesn’t change.

§ Elite basic Dwelling

· Gold cost increased to 1000 instead of 500.

· Wood cost increased to 1 instead of 0.

· Ore cost doesn’t change.

· Crystal cost doesn’t change.

§ Elite Upgrade Dwelling

· Gold cost decreased to 1000 instead of 1500.

· Wood cost decreased to 1 instead of 2.

· Ore cost decreased to 1 instead of 6.

· Crystal cost doesn’t change.

§ Champion basic Dwelling

· Gold cost decreased to 2000 instead of 2750.

· Wood cost decreased to 3 instead of 5.

· Ore cost increased to 3 instead of 0.

· Crystal cost decreased to 3 instead of 4.

§ Champion Upgrade Dwelling

· Gold cost increased to 2000 instead of 750.

· Wood cost increased to 3 instead of 1.

· Ore cost increased to 3 instead of 1.

· Crystal cost increased to 3 instead of 1.

o External Dwellings Production

§ External Core Dwellings provide now :

· Haven

o Sentinel +3/week instead of +6/week.

o Crossbowman +2/week instead of +5/week.

o Sister +2/week instead of +4/week.

· Necropolis

o Skeletons +3/week instead of +6/week.

o Ghoul +2/week instead of +4/week.

o Ghost +2/week instead of +4/week.

· Inferno

o Maniacs +3/week instead of +5/week.

o Hellhound +2/week instead of +4/week.

o Succubus +2/week instead of +5/week.

· Sanctuary

o Shark Warrior +3/week instead of +5/week.

o Pearl Priestess +2/week instead of +4/week.

o Kappa +2/week instead of +5/week.

· Stronghold

o Goblins +3/week instead of +6/week.

o Crusher +2/week instead of +3/week.

o Harpy +2/week instead of +5/week.

§ External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:

· Haven

o Sun Rider +1/week instead of +3/week.

o Radiant Glory +1/week instead of +3/week.

o Griffin +2/week instead of +2/week.

· Necropolis

o Lich +1/week instead of +3/week.

o Vampire +2/week instead of +5/week.

o Lamasu +1/week instead of +4/week.

· Inferno

o Juggernaut +1/week instead of +2/week.

o Breeder +2/week instead of +3/week.

o Tormentor +1/week instead of +2/week.

· Sanctuary

o Spring Spirit +1/week instead of +4/week.

o Kenshi +1/week instead of +2/week.

o Snow Maiden +2/week instead of +3/week.

· Stronghold

o Jaguar Warrior +1/week instead of +3/week.

o Centaur +1/week instead of +2/week.

o Dreamwalker +2/week instead of +4/week.

§ External Champion Dwellings provide now 1 creature / week.

 

o Abilities

§ Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.

§ Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.

§ “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.

§ “Spirit Form” duration last 2 turns maximum now.

§ “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.

§ Counterstrike III now only affects the first retaliation of a creature.

§ The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

 

o Creature Abilities

§ Haven

· Crossbowman and Marksmen can now shoot without hurting allies.

§ Stronghold

· Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.

§ The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):

- Harpy

- Fury

- Light Elemental

- Shadow Elemental

- Radiant Glory

- Blazing Glory

 

o Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:

§ Necropolis

· Duel Army 1

o Ghouls stack increased to 156 (+36).

o Vampire stack increased to 84 (+14).

· Duel Army 1

o Skeletons stack of 170 units replaces now the first stack of Specters.

o Ghouls stack increased to 130 (+10).

o Specters stack increased to 156 (+26).

o Lich stack increased to 67 (+11).

§ Sanctuary

· Duel Army 1

o Shark stack increased to 180 (+30).

o Kensei stack increased to 58 (+9).

· Duel Army 2

o Kappa stack of 160 units replaces now the first stack of Priestess.

o Priestess stack increased to 158 (+18).

o Spring Spirit Stack increased to 75 (+12).

§ Haven

· Duel Army 1

o Praetorian stack increased to 204 (+24).

o Sun Rider stack increased to 67 (+11).

· Duel Army 2

o Praetorian stack decreased to 170 (-10).

o Sister stack increased to 168 (+28).

o Griffin stack of 49 units replaces now the first stack of Radiant Glory.

o Radiant Glory stack increased to 67 (+11).

§ Inferno

· Duel Army 1

o Maniac stack increased to 150 (-140).

o Cerberus stack increased to 144 (+34).

o Tormented stack increased to 56 (+13).

o Juggernaut stack increased to 67 (+8).

· Duel Army 2

o Maniac stack increased to 150 (+140).

o Cerberus stack of 120 units replaces now the first stack of Succubus.

o Succubus stack increased to 185 (+18).

o Breeder stack increased to 67 (+11).

o Tormented stack increased to 56 (+7).

o Juggernaut stack increased to 56 (+7).

§ Stronghold

· Duel Army 1

o Orc stack increased to 144 (+34).

o Goblin stack increased to 210 (+20).

o Harpy stack increased to 140 (+10).

o Jaguar Warrior stack increased to 67 (+11).

· Duel Army 2

o Orc stack increased to 120 (+10).

o Goblin stack increased to 210 (+20).

o Harpy stack increased to 158 (+28).

o Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.

o Shaman stack increased to 75 (+9).

 

o Creatures characteristics

§ Haven

· Crossbowman Maximum damage increased to 5 (+1).

· Crossbowman Movement decreased to 5 (-1).

· Marksman Minimum damage increased to 4 (+1).

· Marksman Maximum damage increased to 6 (+1).

· Marksman Movement decreased to 5 (-1).

§ Inferno

· Maniac Luck decreased to 14 (-6).

· Demented Luck decreased to 16 (-8).

· Succubus Luck decreased to 15 (-1).

· Lilim Luck decreased to 18 (-2).

· Tormentor Luck decreased to 8 (-12).

· Lacerator Luck decreased to 10 (-14).

· Juggernaut Luck decreased to 12 (-8).

· Breeder growth rate increased to 5 (+1).

· Ravager Luck decreased to 12 (-10).

· Ravager Movement increased to 7 (+1).

· Pit Fiend Luck decreased to 8 (-8).

· Pit Lord Lock decreased to 9 (-9).

§ Sanctuary

· Kirin Growth rate decreased to 1 (-1).

· Kirin Cost increase to 1705 (+300).

· Kirin Health increase to 260 (+15).

· Kirin Minimum damage increased to 54 (+1).

· Kirin Maximum damage increased to 58 (+1).

· Sacred Kirin Cost increased to 2130 (+300).

· Sacred Kirin Health increased to 275 (+10).

· Sacred Kirin Minimum damage increased to 58 (+3).

· Sacred Kirin Maximum damage increased to 62 (+3).

 

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HoMM musi mieć cały czas połączenie z Internetem? Jak tak to tylko sprawdza czy połączenie jest czy tak jak w Diablo, prędkość gry zależna jest od łącza?

Czy Złota Edycja też tak samo długo ładuje się jak demo? bo w demie np. po wczytaniu gry długo pojawiają się elementy mapy czy chociażby flaga bohatera, wejście do miasta zawsze wita mnie napisem "Wczytuje" :/

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