Skocz do zawartości
Galnospoke

Evochron Legends

Rekomendowane odpowiedzi

Informacyjnie: w najblizszym czasie (maksymalnie koniec stycznia 2009 roku) zostanie wydany Evochron Legends, czyli cos co moze przypominac doskonalego i niedoscignionego Frontiera. Nie jest to oczywiscie blockbuster typu FIFA czy NFS ale gra dla waskiego grona odbiorcow, gdzie liczy sie kosmos, wolnosc decyzji i eksploracja Wszechswiata.

 

 

Strona domowa gry:

http://starwraith3dgames.home.att.net/evoc...gends/index.htm

 

 

YouTube:

 

 

Troche screenow:

Dołączona grafika

 

Dołączona grafika

 

Dołączona grafika

 

Dołączona grafika

 

Dołączona grafika

 

Dołączona grafika

 

Pelna galeria pod GALERIA.

 

 

Co gra oferuje (po angielsku):

- True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.

- Diverse gameplay choices and activities. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game.

- A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly.

- Interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat.

- Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.

- Multiplayer capacity increased (for both human players and AI controlled ships).

- Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success.

- Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results.

- Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space. Players can have their own track to race the clock against each other or race other players on the same track.

- Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at.

- Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship.

- New energy pod generators and receivers, which players can use to set up 'capture the flag' scenarios and receive free fuel.

- New constructor stations that you can take raw materials to for crafting components and items.

- Optional customizable universe that lets you move objects in space, replace them, remove them, and change the local environment.

- Enhanced 3D game engine with new effects, objects, and textures.

- Dynamic economies with realistic variable item availability and specialized industries.

- Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New weapons and equipment include the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology.

- Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items.

- Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.

- New military combat ships you can own and fly ranging from light scouts to heavy interceptors. New capital ships include Cruisers, Battleships, Command Ships, and Destroyers which also join in war zone battles, plus Carriers you can dock with for military objectives and ships.

- Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Civilian ships can also be painted a variety of colors.

- No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe.

- Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor.

- Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.

- Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit.

- Explore the game's massive universe with several secret locations to discover and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars.

- Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened at Arvoch and the device the Alliance found. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature.

- Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported.

 

Co nowego w porownaniu do Evochron Renegades (po angielsku):

- New contract options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat.

- Improved planetary descent effects, terrain (including plants), and cities.

- All planetary cities can now be docked with.

- High detail space stations with shape specific gravity repelling collision system.

- New constructor stations that can take raw materials for crafting components and items.

- Optional military role with new missions and dedicated ranking system.

- Dockable Alliance military carriers.

- New military ships available to own and fly.

- Multiplayer capacity increased (for both human players and AI controlled ships).

- New energy pod generators and receivers which players can use to set up 'capture the flag' scenarios and receive free fuel.

- 'War Zones' where large military battles take place and the player can join in a war against the Vonari.

- Vonari interceptor and bomber class spacecraft to battle against in addition to the original fighters.

- New weapons and equipment like the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology.

- Updated training system with selectable stages available in the main menu.

- New materials for harvesting and mining including oxygen, plant cells (biological material), water, gold, silver, and armor. - High energy nebulae that prevent jump drives from engaging, giving players PvP zones that prevent quick escape.

- New high detail 3D cockpit with revised HUD, displays, and indicators.

- Updated navigaton map with color coded icons, larger text (with shadows), and much greater range.

- Improved AI with a wider variety of difficulty.

- Painting options added for civilian ships.

- Capital ships can now battle each other in military conflicts, including the use of beam weapons.

- Inbound missile direction and range indicators.

- Additional background radio chatter near stations, planets, and carriers.

- Many more gameplay, visual, and sound improvements.

 

 

Skad sciagnac (juz JEST!):

http://starwraith3dgames.home.att.net/evoc...s/downloads.htm

 

Cena:

-24.95$ (prawdopodobnie okolo 25-30$)

 

 

Od siebie napisze, ze moze wreszcie bedzie to na co ja czekam od ponad 10 lat - X'y to katastrofa przypominajaca bardziej szachy, niz symulator, DarkStar nawet, nawet ale nie mozna ladowac na planetach... Obysmy sie nie rozczarowali.

Edytowane przez Galnospoke

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

UP! Gra wlasnie sie pojawila, do sciagniecia z http://starwraith3dgames.home.att.net/evoc...s/downloads.htm.

Galnospoke, jak sciagniesz i troche pograsz to moze napisalbys pare zdan jak to wyglada. Swego czasu duzo zagrywalem sie w X2 i X3, ale mi sie znudzilo. Tutaj zaintrygowalo mnie ladowanie na planetach. Ciekawy tez jestem jak z "learning curve"? Ciezko do tego przysiasc i opanowac? I jak z grafika w ruchu powiedzmy porownujac do X3?

 

pozdrawiam

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

Galnospoke, jak sciagniesz i troche pograsz to moze napisalbys pare zdan jak to wyglada. Swego czasu duzo zagrywalem sie w X2 i X3, ale mi sie znudzilo. Tutaj zaintrygowalo mnie ladowanie na planetach. Ciekawy tez jestem jak z "learning curve"? Ciezko do tego przysiasc i opanowac? I jak z grafika w ruchu powiedzmy porownujac do X3?

 

pozdrawiam

Chetnie opisalbym ale marne szanse: jutro i w sobote do pracy. A po takim "maratonie" juz patrzec na komputer nie moge.

Udostępnij tę odpowiedź


Odnośnik do odpowiedzi
Udostępnij na innych stronach

Dołącz do dyskusji

Możesz dodać zawartość już teraz a zarejestrować się później. Jeśli posiadasz już konto, zaloguj się aby dodać zawartość za jego pomocą.

Gość
Dodaj odpowiedź do tematu...

×   Wklejono zawartość z formatowaniem.   Przywróć formatowanie

  Dozwolonych jest tylko 75 emoji.

×   Odnośnik został automatycznie osadzony.   Przywróć wyświetlanie jako odnośnik

×   Przywrócono poprzednią zawartość.   Wyczyść edytor

×   Nie możesz bezpośrednio wkleić grafiki. Dodaj lub załącz grafiki z adresu URL.

Ładowanie


×
×
  • Dodaj nową pozycję...