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Galnospoke

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Zawartość dodana przez Galnospoke

  1. Galnospoke

    Drakensang: The River of Time

    OK, gralem. Nieprawdopodobnie nudna. Gralem w czesc 1 i bylo niezle. Ot, taki lekki cRPG. Ale druga czesc jest fatalna. Dialogi sa nieslychanie wrecz infantylne. Gralem juz okolo 8-10 godzin i szczerze, chcialem dac szasne, ale nie da sie. Nie da sie. Nie jestem w stanie. Opowiesc mnie nie interesuje, szablonowsc sytuacji poraza, questy sa zle, postacie papierowe, ZEROWY wybor w dialogach. I tak, wiem, podobnie bylo w czesci pierwszej, ale tutaj jest tylko to i nic wiecej. Rozczarowanie roku.
  2. Jak w temacie. Probowalem aluminiowa ale to nieporozumienie: zimna, az reka dretwiala i stosunkowo glosna. Wazna jest dla mnie rowniez trwalosc (reka mi sie poci i wiekszosc podkladek po kilku miesiacach jest "krzywa"). Nigdy nie mialem plastiku, nie mam wiec porownania...
  3. Galnospoke

    Metro 2033

    Chyba na konsolach. Nie wmawiaj mi, ze czarne jest biale, bo w wiekszosc FPP w ostatnich latach gralem. 10 godzin i to nie spieszac sie za 110 zl to wyjatkowa bezczelnosc wydawcy. Orange Box, Fear 2, NecroVisioN - to sa tytuly na wiele godzin, a kosztuja znacznie mniej. Ale jak Ty chcesz to mozesz kupic nie jeden, a kilka egzemplarzy - wszak gra jest wybitna. :/
  4. Galnospoke

    Metro 2033

    Tak, ma. A dziejsze "normy" jeszcze 5 lat temu bylbyby okreslone jako "ktos tu upadl na glowe". Nie wyobrazam sobie placic za 9 godzin gry 120 zl.
  5. Galnospoke

    Metro 2033

    Perla na rozumiem 9 godzin? Piszesz ironicznie czy powaznie?
  6. Galnospoke

    Metro 2033

    1) czy jest calkowicie linowa? 2) na ile godzin (moze ktos juz skonczyl)?
  7. Galnospoke

    Fallout 3

    Szczegolnie, ze mialo byc w/g zapowiedzi okolo 80-90 zl. Cos ostatnio za czesto dystrybutorzy i deweloperzy zaczynaja "grac w kulki" z klientami.
  8. Skoncz ja, wtedy ocen. Gwarantuje, ze zrozumiesz czemu niektorzy uwazaja ja za idealny przyklad "jak nie robic RPG". Pomijam bugi, fatalny support itd bo to inny temat.
  9. Troche pogralem. Zaluje, ze ja kupilem, a nie Risena. Gra jest fatalna.
  10. Galnospoke

    Tanie gry

    Tez to zauwazylem. Zwykly kant.
  11. Galnospoke

    Torchlight

    Zgadzam sie. Instrukcja jest slaba, brak elementarnych informacji.
  12. Galnospoke

    Tanie gry

    Zgadzam sie. Z dodatkiem lepsze od Diablo. I faktycznie mocno niedoceniony - nie rozumiem czemu.
  13. Galnospoke

    Gothic 3

    Doskonala recenzja. Zgadzam sie z nia. Gra jest teraz grywalna pod wzgledem technicznym ale co z tego: jest tak samo beznadziejnie nudna, ze o morderczych dzikach (nadal, przy dobrej zbroi), beznadziejnej walce kontaktowej (zero przewidywalnosci) itp nie wspomne. Dalem jej druga szanse i wczoraj powiedzialem sobie "dosc" - wyjatkowo kiepska rozrywka. Ktos chce kupic gierke? /Nie cytujemy obrazków! /Rikki
  14. Czy ktos z Was testowal FC661 lub podobne? Szukam dosc taniego 2.1 do prostego kina domowego.
  15. Galnospoke

    F.e.a.r. 2: Project Origin

    Dopisze sie: najlepszy FPP w jaki gralem od czasow trylogi HL2. Takich tytulow jest moze kilka w calej historii gier. I jeszcze ta muzyka i dzwieki tla - jak bym slyszal sciezke dzwiekowa AKIRY, co zreszta nie dziwi bo nawiazan jest naprawde duzo. Irytujacy (i to bardzo) jest konsolowy HUD, niestety, ale moze to poprawia. Jeszcze co do muzyki: proponuje posluchac calego albumu - jest fenomenalny.
  16. Topower, 22 ampery na 12V. Aha, cicha! Nie pasywna, zbyt wiele widzialem spalonych pasywnych, cicha ale nie pasywna.
  17. 5400+, NF4. Allegro wchodzi w gre. Zasilacz markowy 350.
  18. Na PCIe oczywiscie. Zupelnie nie jestem w temacie. Z gory dziekuje.
  19. Galnospoke

    Stormrise

    Ekhm, gra jest crapem roku, co prawda mamy dopiero kwiecien, ale fakt faktem. Na GS dostala 2/10 - komedia.
  20. Galnospoke

    Steam

    Bez znaczenia: ja bede glosowac portfelem. Valve ma u mnie rowne zero zlotych, euro czy dolarow - ani grosza ne wydam na STEAM. A takich jak ja wcale nie jest malo.
  21. Galnospoke

    Evochron Legends

    Chetnie opisalbym ale marne szanse: jutro i w sobote do pracy. A po takim "maratonie" juz patrzec na komputer nie moge.
  22. Galnospoke

    Evochron Legends

    UP! Gra wlasnie sie pojawila, do sciagniecia z http://starwraith3dgames.home.att.net/evoc...s/downloads.htm.
  23. Galnospoke

    F.e.a.r. 2: Project Origin

    Calkowicie sie nie zgadzam. FEAR w momencie premiery mial marna grafike i paranoiczne wymagania. Przeciez HL2 byl wczesniej i duzo innych gier ze znacznie lepsza grafika. Osobiscie do dzis nie rozumem popularnosci tego tytulu - przecietny FFP z przecietna fabula. Co do FEAR2 natomiast to wyglada bardzo interesujaco.
  24. Galnospoke

    Evochron Legends

    Informacyjnie: w najblizszym czasie (maksymalnie koniec stycznia 2009 roku) zostanie wydany Evochron Legends, czyli cos co moze przypominac doskonalego i niedoscignionego Frontiera. Nie jest to oczywiscie blockbuster typu FIFA czy NFS ale gra dla waskiego grona odbiorcow, gdzie liczy sie kosmos, wolnosc decyzji i eksploracja Wszechswiata. Strona domowa gry: http://starwraith3dgames.home.att.net/evoc...gends/index.htm YouTube: Troche screenow: Pelna galeria pod GALERIA. Co gra oferuje (po angielsku): - True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking. - Diverse gameplay choices and activities. New options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat contracts. There are many ways to make money and advance in the game. - A vast seamless universe that lets you fly anywhere without loading screens. Fly from planet to planet, star to star, solar system to solar system seamlessly. - Interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, and surviving in combat. - Unified gameplay architecture and profiles lets you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. - Multiplayer capacity increased (for both human players and AI controlled ships). - Clan ID linking system lets you establish your indicated threat levels with other players in multiplayer. Players sharing a common ID in their callsigns are linked together as friendly contacts while different ID's are indicated as hostile. You can also link together in-game with another clan to form a larger group for better odds of success. - Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay. More advanced players can link with new players to give them access to higher paying contracts that they would not otherwise have access to early in the game. Being part of the same team lets you combine reputations and contract pay for improved results. - Challenge other players to multiplayer ship-vs-ship races and place the race course where you want in space. Players can have their own track to race the clock against each other or race other players on the same track. - Seamless planet descents that can include weather effects such as rain, snow, and turbulence. Explore planets for hidden benefits, trade at city stations, mine their surfaces for valuable materials, recover cells from plants for valuable biological material, or hide in their atmospheres... they are an important part of the game's interactive universe... not just background scenery you can only look at. - Ship-to-ship trading and cargo system. Ship and trade weapons, upgrades, and equipment in addition to commodities. You can even load items from your cargo bay onto your ship, letting you carry more weapons, upgrades, and equipment beyond what you can install on your ship. - New energy pod generators and receivers, which players can use to set up 'capture the flag' scenarios and receive free fuel. - New constructor stations that you can take raw materials to for crafting components and items. - Optional customizable universe that lets you move objects in space, replace them, remove them, and change the local environment. - Enhanced 3D game engine with new effects, objects, and textures. - Dynamic economies with realistic variable item availability and specialized industries. - Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. New weapons and equipment include the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology. - Explore for hidden commodity and weapon storage containers which offer free reloading, upgrades, and other valuable items. - Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more. - New military combat ships you can own and fly ranging from light scouts to heavy interceptors. New capital ships include Cruisers, Battleships, Command Ships, and Destroyers which also join in war zone battles, plus Carriers you can dock with for military objectives and ships. - Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Civilian ships can also be painted a variety of colors. - No required trade lanes or warp gates to hold you back. The game's universe is yours to explore with an open space navigation system and built-in jump drives. Optional warp gates are available for faster long distance travel and you can also install new gates in desired locations with the game's customizable universe. - Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. The physics system has been enhanced for improved realism based on ship type and design, including thruster-to-weight and acceleration/deceleration agility. Heavier and lighter ships alike now handle more realistically for their mass and configurations. Even the cargo your ship carries is a factor. - Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. - Quick one-key access to jump drive navigation and inventory management. You control all system travel and inventory decisions right from the cockpit. - Explore the game's massive universe with several secret locations to discover and many unique objects/obstacles to encounter including black holes, asteroid caves, wormholes, and stars. - Clue-based integrated story you can continue at virtually any time. Follow the beacons, solve the clues and voyage through many systems in a quest to discover the mystery of what happened at Arvoch and the device the Alliance found. Players who take on the challenge of the story quest and succeed will discover a very beneficial feature. - Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game. Force feedback control is also supported. Co nowego w porownaniu do Evochron Renegades (po angielsku): - New contract options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat. - Improved planetary descent effects, terrain (including plants), and cities. - All planetary cities can now be docked with. - High detail space stations with shape specific gravity repelling collision system. - New constructor stations that can take raw materials for crafting components and items. - Optional military role with new missions and dedicated ranking system. - Dockable Alliance military carriers. - New military ships available to own and fly. - Multiplayer capacity increased (for both human players and AI controlled ships). - New energy pod generators and receivers which players can use to set up 'capture the flag' scenarios and receive free fuel. - 'War Zones' where large military battles take place and the player can join in a war against the Vonari. - Vonari interceptor and bomber class spacecraft to battle against in addition to the original fighters. - New weapons and equipment like the Lynx, Rage and Cyclone missiles, proximity mines, probes, and new stealth technology. - Updated training system with selectable stages available in the main menu. - New materials for harvesting and mining including oxygen, plant cells (biological material), water, gold, silver, and armor. - High energy nebulae that prevent jump drives from engaging, giving players PvP zones that prevent quick escape. - New high detail 3D cockpit with revised HUD, displays, and indicators. - Updated navigaton map with color coded icons, larger text (with shadows), and much greater range. - Improved AI with a wider variety of difficulty. - Painting options added for civilian ships. - Capital ships can now battle each other in military conflicts, including the use of beam weapons. - Inbound missile direction and range indicators. - Additional background radio chatter near stations, planets, and carriers. - Many more gameplay, visual, and sound improvements. Skad sciagnac (juz JEST!): http://starwraith3dgames.home.att.net/evoc...s/downloads.htm Cena: -24.95$ (prawdopodobnie okolo 25-30$) Od siebie napisze, ze moze wreszcie bedzie to na co ja czekam od ponad 10 lat - X'y to katastrofa przypominajaca bardziej szachy, niz symulator, DarkStar nawet, nawet ale nie mozna ladowac na planetach... Obysmy sie nie rozczarowali.
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